void OnGUI() { //scr = this.GetComponent<Score>(); GUILayout.BeginArea(new Rect(Screen.width / 2 - 120, Screen.height / 2 - 70, 200, 300), ""); GUI.skin = MyGUISkin; GUILayout.Label("Level Completed"); //GUILayout.Space(1); GUILayout.Label("Total Score: " + Global.score); //+ scr.score); //GUILayout.Space(1); //GUILayout.Label("1400"); if (mainMenu == true) { if (GUILayout.Button("Next Level")) { audio.PlayOneShot(clickSound); BoxCollider2D[] cols = rocket.GetComponents <BoxCollider2D> (); foreach (BoxCollider2D c in cols) { c.isTrigger = false; } Application.LoadLevel(4); //Global.score = 0; } if (GUILayout.Button("Restart")) { audio.PlayOneShot(clickSound); BoxCollider2D[] cols = rocket.GetComponents <BoxCollider2D> (); foreach (BoxCollider2D c in cols) { c.isTrigger = true; } Application.LoadLevel(2); //about = true; //mainMenu = false; } if (GUILayout.Button("Main menu")) { audio.PlayOneShot(clickSound); //Application.Quit(); Application.LoadLevel(1); } } GUILayout.EndArea(); }
// For higher performance assumes that slowFractions contains rb protected bool SlowDown(Rigidbody2D rb, float frac) { if (rb == null) { return(false); } SlowData slowData = slowFractions[rb]; if (slowData.isInside && slowData.slowFrac > slowFraction) { float frac_ = Mathf.Min(frac, slowData.slowFrac - slowFraction); rb.velocity *= 1 - frac_ / slowData.slowFrac; rb.angularVelocity *= 1 - frac_ / slowData.slowFrac; slowData.slowFrac -= frac_; foreach (var keeper in rb.GetComponents <SlowKeeper>()) { keeper.slowFactor = slowData.slowFrac; } foreach (var keeper in rb.GetComponentsInChildren <SlowKeeper>()) { keeper.slowFactor = slowData.slowFrac; } return(true); } return(slowData.isInside); }
private void DrillerUpdate() { if (HeldMaterial != null) { HeldDrill.position = transform.position; } if (btn1Down && HeldDrill == null) { Debug.DrawRay(transform.position, latestLookDirection, Color.red, 1); //look for drill to hold RaycastHit2D hit = Physics2D.Raycast(transform.position, latestLookDirection, DrillPickupOffset, LayerMask.GetMask("Drill")); if (hit && hit.transform.tag == "Drill") { AimSpriteRenderer.enabled = true; HeldDrill = hit.collider.GetComponent <Rigidbody2D>(); HeldDrill.mass = 1; HeldDrill.drag = 0; var colliders = HeldDrill.GetComponents <Collider2D>(); foreach (Collider2D col in colliders) { col.enabled = false; } } } else if (btn1Up && HeldDrill != null) { //release drill in the direction FireDrill(); } //other cases are invalid }
void Update() { // If the fire button is pressed... if (Input.GetButton("Fire1")) { // ... set the animator Shoot trigger parameter and play the audioclip. //anim.SetTrigger("Shoot"); //anim.SetBool ("Shoot", true); //audio.Play (); // If the player is facing right... if (playerCtrl.facingRight) { // ... instantiate the rocket facing right and set it's velocity to the right. Rigidbody2D bulletInstance = Instantiate(rocket, transform.position, Quaternion.Euler(new Vector3(0, 0, 0))) as Rigidbody2D; bulletInstance.velocity = new Vector2(0, 0); } else { // Otherwise instantiate the rocket facing left and set it's velocity to the left. Rigidbody2D bulletInstance = Instantiate(rocket, transform.position, Quaternion.Euler(new Vector3(0, 0, 180f))) as Rigidbody2D; bulletInstance.velocity = new Vector2(-0, 0); } } if (lb.bombCount > 0) { if (Input.GetKey(KeyCode.Delete)) { BoxCollider2D[] cols = rocket.GetComponents <BoxCollider2D> (); foreach (BoxCollider2D c in cols) { c.isTrigger = false; } } if (Input.GetKey(KeyCode.End)) { BoxCollider2D[] cols = rocket.GetComponents <BoxCollider2D> (); foreach (BoxCollider2D c in cols) { c.isTrigger = true; } } } }
// Update is called once per frame private void FixedUpdate() { if (carBody.velocity.magnitude <= 10f) { carBody.AddForce(transform.right * 15000); foreach (WheelJoint2D wheelJoint in carBody.GetComponents <WheelJoint2D>()) { JointMotor2D motor = wheelJoint.motor; motor.motorSpeed -= 10f; wheelJoint.motor = motor; } } else { foreach (WheelJoint2D wheelJoint in carBody.GetComponents <WheelJoint2D>()) { JointMotor2D motor = wheelJoint.motor; motor.motorSpeed = originalSpeed; wheelJoint.motor = motor; } } if (Input.GetKeyDown(KeyCode.F)) { isExploding = true; } if (carBody == null) { return; } if (!isExploding) { CheckCarFlippedOrWillExplode(); } else { AnimateCarExplosion(); } }
private void SetRbDead(Rigidbody2D rb) { rb.constraints = RigidbodyConstraints2D.None; rb.drag = 0; rb.gravityScale = 3; rb.GetComponents <HingeJoint2D>() .Where(j => j.connectedBody.tag != "head") .ToList() .ForEach( j => j.limits = new JointAngleLimits2D { min = -180, max = 180 } ); }
private void FireDrill() { AimSpriteRenderer.enabled = false; var colliders = HeldDrill.GetComponents <Collider2D>(); foreach (Collider2D col in colliders) { col.enabled = true; } HeldDrill.velocity = this.transform.up * DrillLaunchSpeed; HeldDrill.GetComponent <Drill>().Drilling = true; CameraSFXPlayer.PlayClip("DRILL SHORT"); //TO CHANGE ? GameObject.Destroy(HeldDrill.gameObject, DrillLifeTime); HeldDrill = null; }
void OnTriggerEnter2D(Collider2D col) { // If the player hits the trigger... if (col.gameObject.tag == "Player") { // .. stop the camera tracking the player GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraFollow>().enabled = false; // .. stop the Health Bar following the player if (GameObject.FindGameObjectWithTag("HealthBar").activeSelf) { GameObject.FindGameObjectWithTag("HealthBar").SetActive(false); } // ... instantiate the splash where the player falls in. Instantiate(splash, col.transform.position, transform.rotation); // ... destroy the player. Destroy(col.gameObject); BoxCollider2D[] cols = rocket.GetComponents <BoxCollider2D> (); foreach (BoxCollider2D c in cols) { c.isTrigger = false; } // ... reload the level. StartCoroutine("ReloadGame"); } else { // ... instantiate the splash where the enemy falls in. Instantiate(splash, col.transform.position, transform.rotation); // Destroy the enemy. Destroy(col.gameObject); } }
// Use this for initialization void Start() { legsW = body.GetComponents <WheelJoint2D>(); }