void OnTriggerEnter(Collider other) { // only accept the player get into this trigger // and he is ready to go. // HHK_Role_Tags rt = other.gameObject.GetComponent<HHK_Role_Tags>(); // if (rt) // { // HHK_Role_Tags.TAG[] tags = {HHK_Role_Tags.TAG.Role_Player}; // if (rt.Is_Belong_Teams(tags) // && HHK_Entry_Points_Manager.ready_to_go) // { // // player get into this trigger // // shift to the next level and start at the given start point/entry point // HHK_Entry_Points_Manager.which_start_point = which_start_point; // Application.LoadLevel(to_next_level); // } // // } // leap motion RigidFinger finger = other.GetComponentInParent <RigidFinger>(); if (finger) { if (HHK_Entry_Points_Manager.ready_to_go) { HHK_Entry_Points_Manager.which_start_point = which_start_point; Application.LoadLevel(to_next_level); } } }
void OnTriggerEnter(Collider other) { HHK_Role_Tags role = other.GetComponent <HHK_Role_Tags>(); if (role) { if (role.Is_Belong_Teams_Either(allowed)) { // in to this area roles.Add(role); } } // leap motion RigidFinger finger = other.GetComponentInParent <RigidFinger>(); if (finger) { //Debug.Log("finger"); role = other.GetComponentInParent <HHK_Role_Tags>(); if (role && !roles.Contains(role)) { // in to this area roles.Add(role); } } }
void OnTriggerEnter(Collider other) { // leap motion RigidFinger finger = other.GetComponentInParent <RigidFinger>(); if (finger && !fingers.Contains(finger)) { fingers.Add(finger); } }
void OnTriggerExit(Collider other) { // leap motion RigidFinger finger = other.GetComponentInParent <RigidFinger>(); if (finger) { fingers.Remove(finger); } }
private void OnTriggerExit(Collider other) { RigidFinger rf = other.GetComponentInParent <RigidFinger>(); if (rf && rf.fingerType == Leap.Finger.FingerType.TYPE_THUMB) { //是否是拇指 canGrab = false; } }
void OnTriggerEnter(Collider other) { // leap motion RigidFinger finger = other.GetComponentInParent <RigidFinger>(); if (finger) { // call the button onclick event bt.onClick.Invoke(); } }
// active the UI void OnTriggerEnter(Collider other) { // leap motion RigidFinger finger = other.GetComponentInParent <RigidFinger>(); if (finger) { uiPanel.gameObject.SetActive(true); backOnLine = false; } }
new protected HandModel CreateHand(HandModel model) { HandModel hand_model = Instantiate(model, transform.position, transform.rotation) as HandModel; hand_model.gameObject.SetActive(true); ParticleSystem[] particleSystems = hand_model.GetComponentsInChildren <ParticleSystem>(); foreach (ParticleSystem system in particleSystems) { system.Stop(); } Utils.IgnoreCollisions(hand_model.gameObject, gameObject); // add scripts... foreach (FingerModel finger in hand_model.fingers) { if (finger.GetType() == typeof(RigidFinger)) { RigidFinger rigidFinger = finger as RigidFinger; foreach (Transform bone in rigidFinger.bones) { if (bone == null) { continue; } GameObject bGameObject = bone.gameObject; Rigidbody bRigidBody = bGameObject.gameObject.GetComponent <Rigidbody>() as Rigidbody; bRigidBody.isKinematic = false; bRigidBody.useGravity = false; bRigidBody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; } rigidFinger.bones[rigidFinger.bones.Length - 1].gameObject.tag = "FingerTip"; } } Collider[] allCls = hand_model.GetComponentsInChildren <Collider>(); foreach (Collider lcl in allCls) { foreach (Collider refCl in allCls) { if (!lcl.Equals(refCl)) { //Physics.IgnoreCollision(lcl, refCl, true); } } } return(hand_model); }
private void OnTriggerEnter(Collider other) { RigidFinger rf = other.GetComponentInParent <RigidFinger>(); handGrabController = other.GetComponentInParent <RigidHand>().GetComponentInChildren <HandGrabController>(); if (rf && rf.fingerType == Leap.Finger.FingerType.TYPE_THUMB) { //是否是拇指 thumbTip = rf.bones[3]; canGrab = true; } if (!canGrab) { GetComponent <HandTouchForce>().AddForceForHand(handGrabController.handVelocity); } }
new protected HandModel CreateHand(HandModel model) { HandModel hand_model = Instantiate(model, transform.position, transform.rotation) as HandModel; hand_model.gameObject.SetActive(true); ParticleSystem[] particleSystems = hand_model.GetComponentsInChildren <ParticleSystem>(); foreach (ParticleSystem system in particleSystems) { system.Stop(); } Utils.IgnoreCollisions(hand_model.gameObject, gameObject); // add scripts... foreach (FingerModel finger in hand_model.fingers) { if (finger.GetType() == typeof(RigidFinger)) { RigidFinger rigidFinger = finger as RigidFinger; foreach (Transform bone in rigidFinger.bones) { if (bone == null) { continue; } GameObject bGameObject = bone.gameObject; Rigidbody bRigidBody = bGameObject.gameObject.GetComponent <Rigidbody>() as Rigidbody; bRigidBody.isKinematic = false; bRigidBody.useGravity = false; bRigidBody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; } rigidFinger.bones[rigidFinger.bones.Length - 1].gameObject.tag = "FingerTip"; } } // add grasp script if (hand_model.GetType() == typeof(RigidHand)) { hand_model.gameObject.AddComponent <GraspController>(); GraspController graspController = hand_model.gameObject.GetComponent <GraspController>(); //graspController.GraspTriggerDistance = 1.0f * this.GraspDistanceScale; //graspController.ReleaseTriggerDistance = 2.5f * this.GraspDistanceScale; graspController.GraspObjectDistance = 3.5f * this.GraspDistanceScale * transform.localScale.x; } Collider[] allCls = hand_model.GetComponentsInChildren <Collider>(); foreach (Collider lcl in allCls) { foreach (Collider refCl in allCls) { if (!lcl.Equals(refCl)) { Physics.IgnoreCollision(lcl, refCl, true); } } } if (this.enableFingerParticleSystems && hand_model.GetType() == typeof(SkeletalHand)) { SkeletalHand skeletalHand = hand_model as SkeletalHand; foreach (FingerModel finger in skeletalHand.fingers) { if (finger.GetType() == typeof(SkeletalFinger)) { SkeletalFinger skeletalFinger = finger as SkeletalFinger; if (skeletalFinger.fingerType == Finger.FingerType.TYPE_INDEX) { Transform bone = skeletalFinger.bones[skeletalFinger.bones.Length - 1]; /*GameObject indexProxy = GameObject.Instantiate(this.IndexStimulationProxyPrefab, Vector3.zero, Quaternion.identity) as GameObject; * indexProxy.transform.parent = bone; * indexProxy.transform.localPosition = Vector3.zero;*/ } else if (skeletalFinger.fingerType == Finger.FingerType.TYPE_THUMB) { Transform bone = skeletalFinger.bones[skeletalFinger.bones.Length - 1]; /*GameObject thumbProxy = GameObject.Instantiate(this.ThumbStimulationProxyPrefab, Vector3.zero, Quaternion.identity) as GameObject; * thumbProxy.transform.parent = bone; * thumbProxy.transform.localPosition = Vector3.zero;*/ } } } //skeletalHand.gameObject.AddComponent<StimulationProxy>(); } return(hand_model); }