public static UIObj createUIObj(string name, Texture2D passedText, Delegate passedDel, Tuple <int, int> passedPosition, float passedScale) { RigidBillboard uiBB = new RigidBillboard(passedText); uiBB.scaleBillboard(passedScale); uiBB.moveBillboard(new Vector3(passedPosition.Item1, passedPosition.Item2, 0)); return(new UIObj(name, uiBB, passedDel, passedPosition)); }