public void SetSubPanels(LeftSlot left, RightSlot right) { leftSlot.ActiveUI((int)left); rightSlot.ActiveUI((int)right); if (onPanelsChange != null) { onPanelsChange(); } }
public void ChangeWeapon(Transform weapon, out Color color) { Transform tmpWpn = weapon; if (leftOn) { if (LeftSlot.activeWeapon != null && RightSlot.activeWeapon == tmpWpn) { RightSlot.activeWeapon = LeftSlot.activeWeapon; WeaponHandler.instance.SetColorByObject(Color.red, RightSlot.activeWeapon.gameObject); } else { LeftSlot.EmptySlot(); } if (RightSlot.activeWeapon != null) { RightSlot.activeWeapon.gameObject.SetActive(false); } LeftSlot.activeWeapon = weapon; color = Color.blue; sprite.material = Blue; } else { if (LeftSlot.activeWeapon == tmpWpn) { LeftSlot.activeWeapon = RightSlot.activeWeapon; WeaponHandler.instance.SetColorByObject(Color.blue, LeftSlot.activeWeapon.gameObject); } else { RightSlot.EmptySlot(); } if (LeftSlot.activeWeapon != null) { LeftSlot.activeWeapon.gameObject.SetActive(false); } RightSlot.activeWeapon = weapon; color = Color.red; sprite.material = Red; } }