public void EndOfReload() { Reloading = false; LeftRifle.SetActive(true); RightRifle.SetActive(false); shoot.allAmmo = shoot.allAmmo - (shoot.maxAmmo - shoot.currentAmmo); shoot.currentAmmo = shoot.maxAmmo; }
public void StartOfReload() { Reloading = true; LeftRifle.SetActive(false); RightRifle.SetActive(true); }