void OnEnable() { InteractWithGameObject.RegisterListener(OnInteracting); PlayerAttackEvent.RegisterListener(OnUnitAttacked); LeftMouseSelectEvent.RegisterListener(OnLeftMouseSelected); RightMouseSelectEvent.RegisterListener(OnRightClick); }
/* private void HandleAttack() * { * while(attackedObject != null) * { * if (rdyToAttack && attack) * { * //Debug.Log("Time since last attack: " + (Time.time - timeSinceAttack)); * if (Time.time - timeSinceAttack > stats.AttackCooldown) * { * timeSinceAttack = Time.time; * Vector3 lookAtVec = new Vector3(attackedObject.transform.position.x, transform.position.y, attackedObject.transform.position.z); * transform.LookAt(lookAtVec); * * if (animatorController != null) * animatorController.Attack(); * * if (attackedObject != null) * { * //AttackEvent(hit.transform.gameObject, damage); * PlayerAttackEvent unitAttackEvent = new PlayerAttackEvent(); * unitAttackEvent.Description = "Unit " + gameObject.name + " has attacked."; * unitAttackEvent.UnitAttacked = attackedObject; * unitAttackEvent.UnitAttacker = gameObject; * unitAttackEvent.UnitStats = stats; * unitAttackEvent.FireEvent(); * * } * } * } * } * }*/ void OnEnable() { UnitDeathEvent.RegisterListener(OnEnemyUnitDeath); EnemyAttackEvent.RegisterListener(OnEnemyUnitAttack); LeftMouseSelectEvent.RegisterListener(OnLeftMouseSelected); RightMouseSelectEvent.RegisterListener(OnRightMouseClick); PlayerAttackEvent.RegisterListener(OnAttacked); }