public override List <Soldier> CreateSquad() { List <Soldier> soldiers = new List <Soldier>(); for (int i = 0; i < 8; i++) { Soldier soldier = new Rifleman("Шутце", $"{DBManager.GermanNames[new Random().Next(0, 14)]} {DBManager.GermanLastNames[new Random().Next(0, 14)]}", "Винтовка Маузера"); soldiers.Add(soldier); } soldiers.Add(new MashineGunner("Ефрейтор", $"{ DBManager.GermanNames[new Random().Next(0, 14)]} {DBManager.GermanLastNames[new Random().Next(0, 14)]}", "MG-34")); soldiers.Add(new SquadLeader("Унтер-офицер", $"{ DBManager.GermanNames[new Random().Next(0, 14)] } { DBManager.GermanLastNames[new Random().Next(0, 14)]}", "MP-40")); return(soldiers); }
public override List <Soldier> CreateSquad() { List <Soldier> soldiers = new List <Soldier>(); for (int i = 0; i < 8; i++) { Soldier soldier = new Rifleman("Рядовой", $"{DBManager.USSRNames[new Random().Next(0, 14)]} {DBManager.USSRLastNames[new Random().Next(0, 14)]}", "Винтовка Мосина"); soldiers.Add(soldier); } soldiers.Add(new MashineGunner("Ефрейтор", $"{ DBManager.USSRNames[new Random().Next(0, 14)]} {DBManager.USSRLastNames[new Random().Next(0, 14)]}", "ДП-27")); soldiers.Add(new SquadLeader("Младший сержант", $"{ DBManager.USSRNames[new Random().Next(0, 14)] } { DBManager.USSRLastNames[new Random().Next(0, 14)]}", "ППД-40")); return(soldiers); }