public static void RenderMenu() { GL.BeginVertical("box"); GL.BeginHorizontal(); GL.Label(RichText.MainCategoryFormat(Strings.GetText("label_ActionKey"))); GL.FlexibleSpace(); MenuTools.AddFavouriteButton("ActionKeyRender"); GL.EndHorizontal(); GL.BeginHorizontal(); MainToggle(); GL.EndHorizontal(); if (settings.toggleEnableActionKey == Storage.isTrueString) { GL.Space(10); GL.BeginHorizontal(); GL.Label(Strings.GetText("label_ActionKey") + ": ", GL.ExpandWidth(false)); MenuTools.SetKeyBinding(ref settings.actionKey); GL.EndHorizontal(); GL.Space(10); GL.BeginHorizontal(); if (GL.Button( MenuTools.TextWithTooltip("label_ActionKeyEnableExperimental", "tooltip_ActionKeyEnableExperimental", $"{settings.toggleActionKeyExperimental}" + " ", ""), GL.ExpandWidth(false))) { if (settings.toggleActionKeyExperimental == Storage.isFalseString) { settings.toggleActionKeyExperimental = Storage.isTrueString; settings.actionKeyIndex = 0; settings.actionKeyKillIndex = 0; } else if (settings.toggleActionKeyExperimental == Storage.isTrueString) { settings.toggleActionKeyExperimental = Storage.isFalseString; settings.actionKeyIndex = 0; settings.actionKeyKillIndex = 0; } } GL.EndHorizontal(); MenuTools.SingleLineLabel(RichText.Bold(Strings.GetText("warning_ActionKeyExperimentalMode"))); GL.BeginHorizontal(); if (!Strings.ToBool(settings.toggleActionKeyExperimental)) { settings.actionKeyIndex = GL.SelectionGrid(settings.actionKeyIndex, mainArray, 3); } else { settings.actionKeyIndex = GL.SelectionGrid(settings.actionKeyIndex, mainExperimentalArray, 3); } GL.EndHorizontal(); GL.Space(10); switch (settings.actionKeyIndex) { case 1: MenuTools.ToggleButton(ref settings.toggleActionKeyLogInfo, "buttonToggle_LogInfoToFile", "tooltip_LogInfoToFile"); MenuTools.ToggleButton(ref settings.toggleActionKeyShowUnitInfoBox, "buttonToggle_ShowUnitInfoBox", "tooltip_ShowUnitInfoBox"); break; case 2: if (Strings.ToBool(settings.toggleActionKeyExperimental)) { GL.Space(10); GL.BeginHorizontal(); settings.actionKeyKillIndex = GL.SelectionGrid(settings.actionKeyKillIndex, experimentalKillArray, 3); GL.EndHorizontal(); } break; case 4: if (!Storage.buffFavourites.Any()) { MenuTools.SingleLineLabel(Strings.GetText("message_NoFavourites")); } else { if (Storage.buffFavouritesLoad == true) { Main.RefreshBuffFavourites(); Storage.buffFavouritesLoad = false; } GL.Space(10); GL.BeginHorizontal(); settings.actionKeyBuffIndex = GL.SelectionGrid(settings.actionKeyBuffIndex, Storage.buffFavouritesNames.ToArray(), 2); GL.EndHorizontal(); } if (Storage.buffFavourites != Storage.buffFavouritesGuids) { Storage.buffFavourites = Storage.buffFavouritesGuids; } break; case 5: if (editUnit != null && editUnit.IsInGame && !editUnit.Descriptor.State.IsFinallyDead) { ActionKeyEditStatsGui(editUnit); } else { MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitSelected")); } break; case 6: if (teleportUnit != null && teleportUnit.IsInGame) { MenuTools.SingleLineLabel(Strings.GetText("label_TeleportUnit") + $": {teleportUnit.CharacterName}"); } else { MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitSelected")); } break; case 7: MenuTools.ToggleButton(ref settings.toggleSpawnEnemiesFromUnitFavourites, "buttonToggle_ActionKeySpawnUnitsFromUnitFavourites", "tooltip_ActionKeySpawnUnitsFromUnitFavourites", nameof(settings.toggleSpawnEnemiesFromUnitFavourites)); if (Strings.ToBool(settings.toggleSpawnEnemiesFromUnitFavourites)) { SpawnUnits.FavouritesMenu(); } if (Strings.ToBool(settings.toggleActionKeyExperimental)) { GL.Space(10); settings.actionKeySpawnRandomEnemy = GL.Toggle(settings.actionKeySpawnRandomEnemy, " " + Strings.GetText("toggle_SpawnRandomEnemy"), GL.ExpandWidth(false)); } if (Strings.ToBool(settings.toggleSpawnEnemiesFromUnitFavourites) && settings.actionKeySpawnRandomEnemy) { MenuTools.SingleLineLabel(RichText.BoldRedFormat(Strings.GetText("warning_SpawnRandomHostileUnit_ActionKeySpawnEnemiesFromUnitFavourites"))); } GL.Space(10); if (!Strings.ToBool(settings.toggleSpawnEnemiesFromUnitFavourites)) { MenuTools.SingleLineLabel(RichText.Bold(Strings.GetText("label_SpawnHostileBandits1"))); } else { MenuTools.SingleLineLabel(RichText.Bold(Strings.GetText("label_SpawnHostileBandits1")) + " " + Strings.Parenthesis(RichText.BoldRedFormat(Strings.GetText("label_SpawnHostileBandits2")))); } MenuTools.SingleLineLabel(Strings.GetText("label_ChallengeRating") + " " + Strings.Parenthesis(Strings.GetText("misc_Bandit"))); GL.BeginHorizontal(); banidtCrIndex = GL.SelectionGrid(banidtCrIndex, numberArray0t7, 8); GL.EndHorizontal(); break; case 8: if (rotateUnit != null && rotateUnit.IsInGame) { MenuTools.SingleLineLabel(Strings.GetText("arrayItem_ActionKeyMain_RotateUnit") + $": {rotateUnit.CharacterName}"); } else { MenuTools.SingleLineLabel(Strings.GetText("message_NoUnitSelected")); } break; case 9: if (load) { animationTypes.Clear(); animationTypesNames.Clear(); foreach (var animation in (UnitAnimationType[])Enum.GetValues(typeof(UnitAnimationType))) { animationTypes.Add(animation); animationTypesNames.Add(animation.ToString()); } load = false; } GL.BeginHorizontal(); animationTypesIndex = GL.SelectionGrid(animationTypesIndex, animationTypesNames.ToArray(), 3); GL.EndHorizontal(); break; case 13: MenuTools.SingleLineLabel(Strings.GetText("message_RecreateUnitDescriptor")); break; } } GL.EndVertical(); }