예제 #1
0
    // When player selects a card, start the rhythm game
    public void CardSelected(RhythmCard card)
    {
        pregame.gameObject.SetActive(false);
        demoGameplay.startGame(card);

        selectedCard = card;
    }
예제 #2
0
    // Get the story, move the score to a hardcoded position on the corner (because I'm lazy), activate the gameplay, play music
    public void startGame(RhythmCard card)
    {
        iScore             = 0;
        targetActionString = card.getDescription();
        actionString       = "";
        actionText.text    = "";

        score.gameObject.transform.localPosition = new Vector3(-547, 288, 0);

        okayButton.gameObject.SetActive(false);

        gameObject.SetActive(true);

        setContent(targetActionString);

        audioSource.volume = 1;
        audioSource.Play();
    }