private bool GetEquipmentShardUIInfoForCurrentItem(out int currentShardAmount, out int increasedShardAmount, out int shardsNeededForLevel, out bool showLevel, out EquipmentVO equipmentVoToDisplay) { currentShardAmount = 0; increasedShardAmount = 0; shardsNeededForLevel = 0; equipmentVoToDisplay = null; showLevel = false; CrateSupplyVO crateSupply = this.currentCrateItem.CrateSupply; if (crateSupply.Type != SupplyType.Shard) { return(false); } EquipmentVO equipment = this.currentCrateItem.Equipment; if (equipment == null) { return(false); } EquipmentUpgradeCatalog equipmentUpgradeCatalog = Service.EquipmentUpgradeCatalog; string equipmentID = equipment.EquipmentID; int num = (!this.shardsOriginal.ContainsKey(equipmentID)) ? 0 : this.shardsOriginal[equipmentID]; currentShardAmount = num; RewardVO reward = Service.InventoryCrateRewardController.GenerateRewardFromSupply(crateSupply, this.hq); int shardsRewarded = RewardUtils.GetShardsRewarded(reward); int num2 = num + shardsRewarded; increasedShardAmount = num2; EquipmentVO equipmentVO = equipment; showLevel = true; if (this.equipmentOriginal.ContainsKey(equipmentID)) { int num3 = this.equipmentOriginal[equipmentID]; int level = Mathf.Min(num3 + 1, equipmentUpgradeCatalog.GetMaxLevel(equipmentID).Lvl); equipmentVoToDisplay = equipmentUpgradeCatalog.GetByLevel(equipment, num3); equipmentVO = equipmentUpgradeCatalog.GetByLevel(equipmentVoToDisplay, level); } else { equipmentVoToDisplay = equipmentUpgradeCatalog.GetMinLevel(equipmentVO.EquipmentID); equipmentVO = equipmentVoToDisplay; showLevel = false; } shardsNeededForLevel = equipmentVO.UpgradeShards; return(true); }