private void InitRewardList() { RewardData data = this._rewardDataList[0]; this._missionRewardList.Clear(); if (data.get_exp() > 0) { RewardUIData playerExpData = RewardUIData.GetPlayerExpData((int)data.get_exp()); this._missionRewardList.Add(playerExpData); } if (data.get_scoin() > 0) { RewardUIData scoinData = RewardUIData.GetScoinData((int)data.get_scoin()); this._missionRewardList.Add(scoinData); } if (data.get_hcoin() > 0) { RewardUIData hcoinData = RewardUIData.GetHcoinData((int)data.get_hcoin()); this._missionRewardList.Add(hcoinData); } if (data.get_stamina() > 0) { RewardUIData staminaData = RewardUIData.GetStaminaData((int)data.get_stamina()); this._missionRewardList.Add(staminaData); } if (data.get_skill_point() > 0) { RewardUIData skillPointData = RewardUIData.GetSkillPointData((int)data.get_skill_point()); this._missionRewardList.Add(skillPointData); } if (data.get_friends_point() > 0) { RewardUIData friendPointData = RewardUIData.GetFriendPointData((int)data.get_friends_point()); this._missionRewardList.Add(friendPointData); } foreach (RewardItemData data8 in data.get_item_list()) { RewardUIData data9 = new RewardUIData(ResourceType.Item, (int)data8.get_num(), RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, (int)data8.get_id(), (int)data8.get_level()); this._missionRewardList.Add(data9); StorageDataItemBase dummyStorageDataItem = Singleton <StorageModule> .Instance.GetDummyStorageDataItem((int)data8.get_id(), (int)data8.get_level()); if (dummyStorageDataItem is AvatarCardDataItem) { this._avatarData = dummyStorageDataItem as AvatarCardDataItem; } } if (this._dropItemList != null) { foreach (DropItem item in this._dropItemList) { RewardUIData data10 = new RewardUIData(ResourceType.Item, (int)item.get_num(), RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, (int)item.get_item_id(), (int)item.get_level()); this._missionRewardList.Add(data10); } } }
private void InitRewardList() { RewardData data = this._rewardData.get_reward_list()[0]; this._gotRewardList.Clear(); if (data.get_exp() > 0) { RewardUIData playerExpData = RewardUIData.GetPlayerExpData((int)data.get_exp()); this._gotRewardList.Add(playerExpData); } if (data.get_scoin() > 0) { RewardUIData scoinData = RewardUIData.GetScoinData((int)data.get_scoin()); this._gotRewardList.Add(scoinData); } if (data.get_hcoin() > 0) { RewardUIData hcoinData = RewardUIData.GetHcoinData((int)data.get_hcoin()); this._gotRewardList.Add(hcoinData); } if (data.get_stamina() > 0) { RewardUIData staminaData = RewardUIData.GetStaminaData((int)data.get_stamina()); this._gotRewardList.Add(staminaData); } if (data.get_skill_point() > 0) { RewardUIData skillPointData = RewardUIData.GetSkillPointData((int)data.get_skill_point()); this._gotRewardList.Add(skillPointData); } if (data.get_friends_point() > 0) { RewardUIData friendPointData = RewardUIData.GetFriendPointData((int)data.get_friends_point()); this._gotRewardList.Add(friendPointData); } foreach (RewardItemData data8 in data.get_item_list()) { RewardUIData item = new RewardUIData(ResourceType.Item, (int)data8.get_num(), RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, (int)data8.get_id(), (int)data8.get_level()); this._gotRewardList.Add(item); } foreach (RewardUIData data10 in this._gotRewardList) { } }
private void SetupRewardList() { this._rewardUIDataList = new List <RewardUIData>(); if (((this._inviteType != InviteTab.InviteeTab) || (this._inviteeRewardData.get_reward_list().Count >= 1)) && ((this._inviteType != InviteTab.InviterTab) || (this._inviterRewardData.get_reward_list().Count >= 1))) { RewardData data = (this._inviteType != InviteTab.InviteeTab) ? this._inviterRewardData.get_reward_list()[0] : this._inviteeRewardData.get_reward_list()[0]; if (data.get_exp() > 0) { RewardUIData playerExpData = RewardUIData.GetPlayerExpData((int)data.get_exp()); this._rewardUIDataList.Add(playerExpData); } if (data.get_scoin() > 0) { RewardUIData scoinData = RewardUIData.GetScoinData((int)data.get_scoin()); this._rewardUIDataList.Add(scoinData); } if (data.get_hcoin() > 0) { RewardUIData hcoinData = RewardUIData.GetHcoinData((int)data.get_hcoin()); this._rewardUIDataList.Add(hcoinData); } if (data.get_stamina() > 0) { RewardUIData staminaData = RewardUIData.GetStaminaData((int)data.get_stamina()); this._rewardUIDataList.Add(staminaData); } if (data.get_skill_point() > 0) { RewardUIData skillPointData = RewardUIData.GetSkillPointData((int)data.get_skill_point()); this._rewardUIDataList.Add(skillPointData); } if (data.get_friends_point() > 0) { RewardUIData friendPointData = RewardUIData.GetFriendPointData((int)data.get_friends_point()); this._rewardUIDataList.Add(friendPointData); } foreach (RewardItemData data8 in data.get_item_list()) { RewardUIData item = new RewardUIData(ResourceType.Item, (int)data8.get_num(), RewardUIData.ITEM_ICON_TEXT_ID, string.Empty, (int)data8.get_id(), (int)data8.get_level()); this._rewardUIDataList.Add(item); } } }