public void DownloadFieldConditionTest() { ReversiEngine engine = CreateDefaultEngine(); int conditionField = engine.DownloadFieldCondition(0, 0); Assert.AreEqual(0, conditionField); conditionField = engine.DownloadFieldCondition(boardWidth - 1, 0); Assert.AreEqual(0, conditionField); conditionField = engine.DownloadFieldCondition(0, boardHeight - 1); Assert.AreEqual(0, conditionField); conditionField = engine.DownloadFieldCondition(boardWidth - 1, boardHeight - 1); Assert.AreEqual(0, conditionField); conditionField = engine.DownloadFieldCondition(boardWidth / 2 - 1, boardHeight / 2 - 1); Assert.AreEqual(1, conditionField); conditionField = engine.DownloadFieldCondition(boardWidth / 2, boardHeight / 2); Assert.AreEqual(1, conditionField); conditionField = engine.DownloadFieldCondition(boardWidth / 2 - 1, boardHeight / 2); Assert.AreEqual(2, conditionField); conditionField = engine.DownloadFieldCondition(boardWidth / 2, boardHeight / 2 - 1); Assert.AreEqual(2, conditionField); }
public void ConstructorTest() { ReversiEngine engine = CreateDefaultEngine(); Assert.AreEqual(boardWidth, engine.BoardWidth); Assert.AreEqual(boardHeight, engine.BoardHeight); Assert.AreEqual(playerNumberStarting, engine.PlayerNumberMakingNextMove); }
public void NumberFieldsTest() { ReversiEngine engine = CreateDefaultEngine(); int totalNumberFields = boardWidth * boardHeight; Assert.AreEqual(totalNumberFields - 4, engine.NumberOfEmptyFields); Assert.AreEqual(2, engine.NumberOfPlayer1Fields); Assert.AreEqual(2, engine.NumberOfPlayer2Fields); }
public void PutStoneTest() { ReversiEngine engine = CreateDefaultEngine(); //before move int horizontal = 5; int vertical = 3; Assert.AreEqual(0, engine.DownloadFieldCondition(horizontal, vertical)); Assert.AreEqual(2, engine.DownloadFieldCondition(horizontal - 1, vertical)); //correct move player 1 bool result = engine.PutStone(horizontal, vertical); Assert.IsTrue(result); Assert.AreEqual(1, engine.DownloadFieldCondition(horizontal, vertical)); Assert.AreEqual(1, engine.DownloadFieldCondition(horizontal - 1, vertical)); int totalNumberFields = boardWidth * boardHeight; Assert.AreEqual(totalNumberFields - 5, engine.NumberOfEmptyFields); Assert.AreEqual(4, engine.NumberOfPlayer1Fields); Assert.AreEqual(1, engine.NumberOfPlayer2Fields); //incorrect move player 2 result = engine.PutStone(horizontal, vertical); Assert.IsFalse(result); Assert.AreEqual(totalNumberFields - 5, engine.NumberOfEmptyFields); Assert.AreEqual(4, engine.NumberOfPlayer1Fields); Assert.AreEqual(1, engine.NumberOfPlayer2Fields); //correct move player 2 result = engine.PutStone(horizontal, vertical + 1); Assert.IsTrue(result); Assert.AreEqual(2, engine.DownloadFieldCondition(horizontal, vertical + 1)); Assert.AreEqual(2, engine.DownloadFieldCondition(horizontal - 1, vertical + 1)); Assert.AreEqual(totalNumberFields - 6, engine.NumberOfEmptyFields); Assert.AreEqual(3, engine.NumberOfPlayer1Fields); Assert.AreEqual(3, engine.NumberOfPlayer2Fields); }
public void DownloadFieldConditionTest_OutOfBoard() { ReversiEngine engine = CreateDefaultEngine(); int conditionField = engine.DownloadFieldCondition(-1, -1); }