// Update is called once per frame void Update() { if (RNZDFL == null) { RNZDFL = GameObject.FindObjectOfType <ReverNodeZoneDetectorForListener> (); } if (RNZDFL.playerIsInside) { filter.enabled = true; } else { filter.enabled = false; } //is the sun visible? if (sun.transform.position.y < -3) { sunBelowHorizon = true; } else { sunBelowHorizon = false; } //is it just before sunrise? if (sunBelowHorizon == false && sky.Cycle.Hour < 12 && fajrWasCalled == false) { CallToPrayer(); fajrWasCalled = true; } //is it noon? if (sky.Cycle.Hour >= 12 && dhuhrWasCalled == false) { CallToPrayer(); fajrWasCalled = true; dhuhrWasCalled = true; } //is it afternoon? if (sky.Cycle.Hour >= 15 && asrWasCalled == false) { CallToPrayer(); fajrWasCalled = true; asrWasCalled = true; } if (sunBelowHorizon == true && maghribWasCalled == false && sky.Cycle.Hour >= 12) { CallToPrayer(); fajrWasCalled = true; maghribWasCalled = true; } if (sky.Cycle.Hour >= 22 && ishaWasCalled == false) { CallToPrayer(); fajrWasCalled = true; ishaWasCalled = true; } //reset at midnght if (sky.Cycle.Hour < 1) { fajrWasCalled = false; dhuhrWasCalled = false; asrWasCalled = false; maghribWasCalled = false; ishaWasCalled = false; } //fade other audio when adhan happens if (fadeOutOtherSound) { for (int i = 0; i < sourcesToMute.Length; i++) { if (sourcesToMute [i].volume >= 0) { sourcesToMute [i].volume -= fadeTime * Time.deltaTime; } if (sourcesToMute[i].volume <= 0) { sourcesToMute [i].Stop(); sourcesToMute [i].volume = 1f; fadeOutOtherSound = false; } } } }
// Use this for initialization void Start() { RNZDFL = GameObject.FindObjectOfType <ReverNodeZoneDetectorForListener> (); }