//Infoの動き IEnumerator InformationMove() { enemyInfo.DOLocalMove(new Vector3(155, 18, 0), 0.6f).SetEase(Ease.InQuint); //ぶつかる位置 yield return(new WaitForSeconds(0.6f)); enemyInfo.DOLocalMove(new Vector3(205, 18, 0), 0.3f).SetEase(Ease.OutExpo); //FIX位置 //両者ぶるぶる震える playerBox.DOShakePosition(1f, 20, 50, 180, true); enemyBox.DOShakePosition(1f, 20, 50, 180, true); //退出ボタン消える Return_Button.SetActive(false); SearchInfo.SetActive(false); }
// Use this for initialization void Start() { iSelectStage = iSelectJiki = 0; SelectJiki.SetActive(true); SelectStage.SetActive(false); Button b_btn = B_Button.GetComponent <Button>(); b_btn.onClick.AddListener(B_ButtonOnClick); Button p_btn = P_Button.GetComponent <Button>(); p_btn.onClick.AddListener(P_ButtonOnClick); Button s_btn = S_Button.GetComponent <Button>(); s_btn.onClick.AddListener(S_ButtonOnClick); Button d_btn = D_Button.GetComponent <Button>(); d_btn.onClick.AddListener(D_ButtonOnClick); Button one_btn = ONE_Button.GetComponent <Button>(); one_btn.onClick.AddListener(One_ButtonOnClick); Button two_btn = TWO_Button.GetComponent <Button>(); two_btn.onClick.AddListener(Two_ButtonOnClick); Button three_btn = THREE_Button.GetComponent <Button>(); three_btn.onClick.AddListener(Three_ButtonOnClick); Button four_btn = FOUR_Button.GetComponent <Button>(); four_btn.onClick.AddListener(Four_ButtonOnClick); Button five_btn = FIVE_Button.GetComponent <Button>(); five_btn.onClick.AddListener(Five_ButtonOnClick); Button return_Button = Return_Button.GetComponent <Button>(); Return_Button.onClick.AddListener(Return_ButtonOnClick); }
//Matching_BoxMove======================================================================== void BoxMoveReset() { enemyInfo.localPosition = new Vector3(593, 18, 0); Return_Button.SetActive(false); SearchInfo.SetActive(true); }