/// <summary> /// 执行事件 /// </summary> /// <param name="sys"></param> /// <param name="action"></param> public void DisposeData(ReturnSys sys, Action action) { if (mCurrentReturnSys == sys) { Debug.Log(sys.ToString()); GameRoot.instance.mRetrueAction = action; } else { Debug.LogError("返回类型不匹配!当前控制器:" + mCurrentReturnSys + "传递控制器:" + sys); } }
public void SendAllClient(Client client, string data, ReturnSys sys) { foreach (var Client in ClientList) { if (Client == client) { Console.WriteLine("自己客户端不发送消息"); } else { Console.WriteLine("发送给所有客户端命令" + sys.ToString()); Client.SendMassageSys(sys, data); } } }