예제 #1
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID)))
            {
                session.Logger.Debug("AddRoom : 非法连接");
                session.Close();
                return;
            }
            ///定义返回状态码
            string          staut    = "10000";
            var             nowsend  = ReturnAddRoom.CreateBuilder();
            List <Userinfo> listuser = new List <Userinfo>();
            ///当前返回信息
            var getdata = SendAddRoom.ParseFrom(requestInfo.Body);
            ///根据上传信息查找房间
            Room rm      = Gongyong.roomlist.Find(u => u.RoomID == getdata.RoomID);
            var  roommsg = ReturnRoomMsg.CreateBuilder();
            //储存IP
            List <UserInfo> ListUserIP = new List <UserInfo>();

            if (rm != null)
            {
                List <mjuser> mulist = Gongyong.mulist.FindAll(u => u.RoomID == getdata.RoomID);
                mjuser        mjuser = Gongyong.mulist.Find(u => u.RoomID == getdata.RoomID && u.Openid == getdata.Openid);

                if (mulist.Count == rm.room_peo)
                {
                    staut = "10002";
                }
                else
                {
                    List <int> shuzhu = new List <int>()
                    {
                        1, 2, 3, 4
                    };
                    ///移除以坐的方位,并添加以有玩家信息
                    var senddata = ReturnUserInfo.CreateBuilder();

                    //for(int i=0;i< mulist.Count();i++)
                    foreach (mjuser item in mulist)
                    {
                        UserInfo gamer = Gongyong.userlist.Find(u => u.openid == item.Openid);
                        Userinfo users = Userinfo.CreateBuilder().SetHeadimg(gamer.headimg).SetNickname(gamer.nickname).SetOpenid(gamer.openid).SetSex(int.Parse(gamer.sex)).SetUserFW(item.ZS_Fw).SetUserBean(0).SetUserGold(0).SetUserID(gamer.UserID).SetUserIP(gamer.UserIP).Build();
                        listuser.Add(users);
                        shuzhu.Remove(item.ZS_Fw);
                        senddata.AddUserinfo(users);
                        nowsend.AddUserinfo(users);
                    }
                    if (mjuser != null)
                    {
                        return;
                    }
                    else
                    {
                        ///添加新加入玩家信息
                        mjuser mj = new mjuser()
                        {
                            Openid             = getdata.Openid,
                            ZS_Fw              = shuzhu[0],
                            RoomID             = getdata.RoomID,
                            ConfirmationStarts = true,
                            SendData           = new List <ArraySegment <byte> >(),
                            IsGuoHu            = false
                        };
                        Gongyong.mulist.Add(mj);
                    }


                    ///将当前的用户信息添加到下发文件包
                    UserInfo gameuser = Gongyong.userlist.Find(u => u.openid == getdata.Openid);
                    gameuser.Lat = getdata.Latitude;
                    Userinfo newuser = Userinfo.CreateBuilder().SetHeadimg(gameuser.headimg).SetNickname(gameuser.nickname).SetOpenid(gameuser.openid).SetSex(int.Parse(gameuser.sex)).SetUserFW(shuzhu[0]).SetUserGold(0).SetUserBean(0).SetUserID(gameuser.UserID).SetUserIP(gameuser.UserIP).Build();
                    listuser.Add(newuser);
                    senddata.AddUserinfo(newuser);
                    nowsend.AddUserinfo(newuser);
                    List <mjuser> mu       = Gongyong.mulist.FindAll(u => u.RoomID == getdata.RoomID);
                    var           dis      = ReturnDis.CreateBuilder();
                    var           closeGPS = ReturnCloseGPS.CreateBuilder();

                    ///向已有玩家下发信息
                    foreach (mjuser items in mu)
                    {
                        UserInfo gamersend = Gongyong.userlist.Find(u => u.openid == items.Openid);
                        if (gamersend.Lat.Equals("0,0") || string.IsNullOrEmpty(gamersend.Lat))
                        {
                            //Console.WriteLine("AddRoom : " + gamersend.session.Config.Ip + " lat 为 0");
                            //Console.WriteLine(" : " + mjuser.)
                            closeGPS.AddFW(items.ZS_Fw);
                            //gamersend.session.Send(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, dataGPS.Length, requestInfo.MessageNum, dataGPS)));
                        }
                        else if (gameuser.Lat.Equals("0,0") || string.IsNullOrEmpty(gameuser.Lat))
                        {
                            if (items.Openid.Equals(gameuser.openid))
                            {
                                //Console.WriteLine("AddRoom : " + gamersend.session.Config.Ip + " lat 为 0");
                                if (!closeGPS.FWList.Any(w => w == items.ZS_Fw))
                                {
                                    closeGPS.AddFW(items.ZS_Fw);
                                }
                            }
                        }
                        else
                        {
                            var userdis = ReturnDis.CreateBuilder();


                            //double jl = Erth.GetDistance(gamersend.Lat, gameuser.Lat);
                            double jl = 1;  //  测试修改
                            if (shuzhu[0] != items.ZS_Fw)
                            {
                                //if (jl < GameInformationBase.DISTANCE)
                                if (jl < 0.001f) //任光粤测试修改
                                {
                                    Console.WriteLine("距离为 : " + jl + gamersend.nickname + ":" + gamersend.Lat + " , " + gameuser.nickname + " : " + gameuser.Lat);
                                    rm.Is_Jin = true;

                                    rm.Juser1 = shuzhu[0];
                                    rm.Juser2 = items.ZS_Fw;
                                }
                            }
                            dis.SetDis(jl.ToString());
                            dis.SetFW(items.ZS_Fw);
                            userdis.SetFW(shuzhu[0]);
                            userdis.SetDis(jl.ToString());
                            ListUserIP.Add(gamersend);


                            byte[]    dataMJ     = userdis.Build().ToByteArray();
                            byte[]    datauser   = dis.Build().ToByteArray();
                            AppServer userserver = new AppServer();
                            gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, dataMJ.Length, requestInfo.MessageNum, dataMJ)));
                            gameuser.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7091, datauser.Length, requestInfo.MessageNum, datauser)));
                        }
                        System.Threading.Thread.Sleep(100);
                        byte[] data = senddata.Build().ToByteArray();
                        gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2005, data.Length, requestInfo.MessageNum, data)));
                        ///如果人数满足,下发游戏开始信息
                        if (mu.Count == rm.room_peo)
                        {
                            //牌局回放保存用户信息
                            rm.gameOperationProcess.SetUserInfo(senddata);
                            foreach (var item in Gongyong.mulist.FindAll(u => u.RoomID == rm.RoomID))
                            {
                                if (!item.ConfirmationStarts)
                                {
                                    rm.startgame = 2;
                                }
                            }
                            rm.startgame = rm.startgame == 2 ? 0 : 1;

                            //ReturnStart startgame = ReturnStart.CreateBuilder().SetStart(1).Build();
                            //byte[] bstart = startgame.ToByteArray();
                            //gamersend.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2008, bstart.Length, requestInfo.MessageNum, bstart)));
                        }
                    }

                    if (closeGPS.FWCount > 0)
                    {
                        foreach (mjuser items in mu)
                        {
                            var      dataGPS   = closeGPS.Build().ToByteArray();
                            UserInfo gamersend = Gongyong.userlist.Find(u => u.openid == items.Openid);
                            gamersend.session.Send(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7097, dataGPS.Length, requestInfo.MessageNum, dataGPS)));
                        }
                    }
                }
            }
            else
            {
                staut = "10001";
            }
            ///判断房间不为空 发生房间信息
            if (rm != null)
            {
                roommsg.SetCount(rm.count)
                .SetIsBenji(rm.is_benji == true ? 1 : 0)
                .SetIsShangxiaji(rm.is_shangxiaji == true ? 1 : 0)
                .SetIsWgj(rm.is_wgj == true ? 1 : 0)
                .SetIsXinqiji(rm.is_xinqiji == true ? 1 : 0)
                .SetIsYikousan(rm.is_yikousan == true ? 1 : 0)
                .SetRoomPeo(rm.room_peo)
                .SetIsLianzhuang(rm.is_lianz == true ? 1 : 0)
                .SetIsYuanque(rm.IsYuanQue ? 1 : 0)
                .SetQuickCard(rm.QuickCard?1:0);
                byte[] roommsgb = roommsg.Build().ToByteArray();


                session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7003, roommsgb.Length, requestInfo.MessageNum, roommsgb)));
            }



            System.Threading.Thread.Sleep(100);
            nowsend.SetState(int.Parse(staut));

            byte[] datanew = nowsend.Build().ToByteArray();
            session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2004, datanew.Length, requestInfo.MessageNum, datanew)));

            //如果有玩家距离过近,提醒牌桌所有用户,并接受确认
            if (rm.Is_Jin)
            {
                byte[] jusers = ReturnIsJ.CreateBuilder().SetFWO(rm.Juser1).SetFWW(rm.Juser2).Build().ToByteArray();
                rm.startgame = 0;

                SendRoomAllUser(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7092, jusers.Length, requestInfo.MessageNum, jusers)), getdata.RoomID);
            }
            List <UserInfo> waringList = new List <UserInfo>();

            //如果有玩家IP一样
            foreach (var item in ListUserIP)
            {
                if (ListUserIP.Where(w => w.UserIP.Equals(item.UserIP)).Count() > 1)
                {
                    waringList.Add(item);
                }
            }
            if (waringList.Count > 1)
            {
                var ipSame = ReturnIPSame.CreateBuilder();
                foreach (var item in ListUserIP)
                {
                    var userInfo = Gongyong.mulist.First(w => w.Openid.Equals(item.openid));
                    if (userInfo != null)
                    {
                        ipSame.AddFW(userInfo.ZS_Fw);
                    }
                }
                var jusers = ipSame.Build().ToByteArray();
                rm.startgame = 0;
                SendRoomAllUser(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7093, jusers.Length, requestInfo.MessageNum, jusers)), getdata.RoomID);
            }
            rm.gameOperationProcess.SetMessage(roommsg);//牌局回放保存房间信息
            session.Logger.Debug("用户请求加入房间:" + getdata.RoomID + ",openid:" + getdata.Openid + "----------" + DateTime.Now);
            if (rm.startgame == 1)
            {
                //将牌桌信息保存
                RedisUtility.Set <RedisGameRoomInfo>(RedisUtility.GetKey(GameInformationBase.COMMUNITYROOMINFO, rm.RoomID.ToString(), ""),
                                                     new RedisGameRoomInfo {
                    room = rm, ServerName = GameInformationBase.serverName
                });
                foreach (var item in Gongyong.mulist.FindAll(u => u.RoomID == rm.RoomID))
                {
                    if (!item.ConfirmationStarts)
                    {
                        return;
                    }
                }
                session.Logger.Debug("发牌");
                ///查找当前玩家集合
                List <mjuser> mjList = Gongyong.mulist.FindAll(u => u.RoomID == rm.RoomID);

                CardsLogic logic  = new CardsLogic();
                int        number = 0;//发牌次数,从0开始计数

                //根据
                ///获取房主信息
                ///


                string homeownerOpenid = "";
                foreach (var item in mjList)
                {
                    if (item.IsHomeowner)
                    {
                        //如果是房主,记录该房主的openid
                        homeownerOpenid = item.Openid;
                    }
                }


                var roominfodal  = new RoomInfoDAL();
                var createuserid = roominfodal.GetCreateUserIdByRoomId(rm.RoomID);
                //var groupid = roominfodal.GetGroupInfoByGroupID(createuserid);
                var groupid = rm.GroupID;

                //不是圈子用户,直接进行扣费
                if (groupid == 0)
                {
                    RoomCardUtility.ReduceRoomCard(createuserid, (rm.count / 4) * 1);
                }
                else
                {
                    GroupInfoDAL groupInfoDAL      = new GroupInfoDAL();
                    var          creategroupuderid = groupInfoDAL.GetUserIDByGuoupID(groupid);
                    var          reducecount       = (rm.count / 8) * 1;
                    RoomCardUtility.ReduceRoomCard(creategroupuderid, reducecount);

                    ////向日志里面添加朋友圈耗卡信息
                    groupInfoDAL.AddCreateRoomRecord(creategroupuderid, groupid, rm.RoomID, reducecount);
                }

                var dcount = rm.Dcount;
                foreach (var item in mjList)
                {
                    ReturnStartGame.Builder    sendmj        = ReturnStartGame.CreateBuilder();
                    ReturnGang.Builder         ReturnGangMSG = ReturnGang.CreateBuilder();
                    List <model.ServerMaJiang> Ruturnjsmj    = new List <model.ServerMaJiang>();
                    item.paixinfs = 5;
                    Gongyong.mulist.Remove(item);
                    if (rm.IsYuanQue)
                    {
                        item.QYM = 3;
                    }
                    logic.GetMyCards(requestInfo, sendmj, ReturnGangMSG, Ruturnjsmj, session, rm.RoomID, item, item.Openid, ref dcount);
                }
            }
        }
예제 #2
0
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID)))
            {
                session.Logger.Debug("StartGame : 非法连接");
                session.Close();
                return;
            }
            var result = SendConfirmationStarts.ParseFrom(requestInfo.Body);

            session.Logger.Debug(result);
            var userInfo = Gongyong.mulist.Find(u => u.RoomID == result.RoomID && u.Openid == result.Openid);

            if (userInfo == null)
            {
                return;
            }
            userInfo.ConfirmationStarts = true;
            List <mjuser> mjList = Gongyong.mulist.FindAll(u => u.RoomID == result.RoomID);
            var           r      = Gongyong.roomlist.Find(w => w.RoomID == result.RoomID);

            if (r.startgame == 1)
            {
                return;
            }
            if (mjList.Count != r.room_peo)
            {
                return;
            }


            foreach (var item in mjList)
            {
                if (!item.ConfirmationStarts)
                {
                    return;
                }
            }
            r.startgame = 1;
            ///查找当前玩家集合
            session.Logger.Debug("全部确认,开始游戏发牌" + mjList.Count);

            CardsLogic logic  = new CardsLogic();
            int        number = 0;//发牌次数,从0开始计数



            //switch (r.room_peo)
            //{
            //    case "2T":
            //        if (r.RoomPai.Count == 108)
            //        {
            //            r.RoomPai.RemoveRange(0, 27);
            //        }
            //        break;
            //    case "3T":
            //        if (r.RoomPai.Count == 108)
            //        {
            //            r.RoomPai.RemoveRange(0, 40);
            //        }
            //        break;
            //    case "4T":
            //        if (r.RoomPai.Count == 108)
            //        {
            //            r.RoomPai.RemoveRange(0, 53);
            //        }
            //        break;
            //    default:
            //        break;
            //}
            var dcount = r.Dcount;

            foreach (var item in mjList)
            {
                ReturnStartGame.Builder    sendmj        = ReturnStartGame.CreateBuilder();
                ReturnGang.Builder         ReturnGangMSG = ReturnGang.CreateBuilder();
                List <model.ServerMaJiang> Ruturnjsmj    = new List <model.ServerMaJiang>();
                item.paixinfs = 5;
                Gongyong.mulist.Remove(item);
                if (r.IsYuanQue)
                {
                    item.QYM = 3;
                }
                logic.GetMyCards(requestInfo, sendmj, ReturnGangMSG, Ruturnjsmj, session, result.RoomID, item, item.Openid, ref dcount);
                var user = Gongyong.userlist.Find(w => w.openid.Equals(item.Openid));

                byte[] stringnew = ReturnPaiCount.CreateBuilder().SetPaiCount(r.RoomPai.Count).Build().ToByteArray();
                user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7006, stringnew.Length, requestInfo.MessageNum, stringnew)));
            }
            if (mjList.Any(w => w.Is_tianHu))
            {
                var user = mjList.Find(w => w.Is_tianHu);

                var    humj  = user.majiangs.Last();
                var    hupai = ReturnHByType.CreateBuilder().SetFWZ(user.ZS_Fw).SetMJ(MaJiang.CreateBuilder().SetPaiHS(humj.PaiHs).SetPaiID(humj.PaiId)).SetType(1);
                byte[] data  = hupai.Build().ToByteArray();
                if (mjList.Any(w => w.Is_tiant))
                {
                    model.RoomMsgWirte msgri = new RoomMsgWirte()
                    {
                        openid    = user.Openid,
                        xiaoxihao = 5015,
                        ArrList   = data,
                        roomid    = user.RoomID,
                        operating = "30070"
                    };
                    Gongyong.roommsg.Add(msgri);
                }
                else
                {
                    var userSend = Gongyong.userlist.Find(w => w.openid.Equals(user.Openid));
                    userSend.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, data.Length, requestInfo.MessageNum, data)));
                }
                // userSendJ.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, data.Length, requestInfo.MessageNum, data)));
            }
        }
예제 #3
0
        /// <summary>
        /// 继续游戏
        /// </summary>
        /// <param name="session"></param>
        /// <param name="requestInfo"></param>
        public void ExecuteCommand(GameSession session, ProtobufRequestInfo requestInfo)
        {
            if (!Gongyong.userlist.Any(w => w.session.SessionID.Equals(session.SessionID)))
            {
                session.Logger.Debug("JX_Game : 非法连接");
                session.Close();
                return;
            }
            var getdata = SendGetGame.ParseFrom(requestInfo.Body);


            Room r = Gongyong.roomlist.Find(u => u.RoomID == getdata.RoomID);



            if (r == null)
            {
                return;
            }
            if (r.startgame != 2)
            {
                return;
            }
            List <mjuser> listuser = Gongyong.mulist.FindAll(u => u.RoomID == getdata.RoomID);
            Room_JX       room     = new Room_JX();

            room = Gongyong.room_JX.Find(u => u.room_id == getdata.RoomID);
            if (room == null)
            {
                room = new Room_JX()
                {
                    room_id  = getdata.RoomID,
                    room_peo = 1,
                    UsersFW  = new List <int>()
                    {
                        getdata.Fw
                    }
                };


                Gongyong.room_JX.Add(room);
            }
            else
            {
                if (!room.UsersFW.Any(w => w == getdata.Fw))//已点击过继续游戏的玩家不能再次进入计算
                {
                    room.room_peo += 1;
                    room.UsersFW.Add(getdata.Fw);
                }
            }

            if (room.room_peo == r.room_peo)
            {
                //发送当前局数的信息
                foreach (var item in listuser)
                {
                    new CardsLogic().Clear(item, r);
                }
                CardsLogic logic = new CardsLogic();
                r.startgame = 1;
                int number = 0;//发牌次数,从0开始计数
                foreach (var item in listuser)
                {
                    //UserInfo user = Gongyong.userlist.Find(u => u.openid == item.Openid);
                    //ReturnStart startgame = ReturnStart.CreateBuilder().SetStart(1).Build();
                    //byte[] bstart = startgame.ToByteArray();
                    //user.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2008, bstart.Length, requestInfo.MessageNum, bstart)));

                    item.SendData.Clear();
                    ReturnStartGame.Builder    sendmj        = ReturnStartGame.CreateBuilder();
                    ReturnGang.Builder         ReturnGangMSG = ReturnGang.CreateBuilder();
                    List <model.ServerMaJiang> Ruturnjsmj    = new List <model.ServerMaJiang>();
                    item.paixinfs = 5;
                    Gongyong.mulist.Remove(item);
                    if (r.IsYuanQue)
                    {
                        item.QYM = 3;
                    }
                    //logic.GetMyCards(requestInfo, sendmj, ReturnGangMSG, Ruturnjsmj, session, getdata.RoomID, item, item.Openid, ref number);
                    var dcount = r.Dcount;
                    logic.GetMyCards(requestInfo, sendmj, ReturnGangMSG, Ruturnjsmj, session, getdata.RoomID, item, item.Openid, ref dcount);
                }
                if (listuser.Any(w => w.Is_tianHu))
                {
                    var user = listuser.Find(w => w.Is_tianHu);

                    var    humj  = user.majiangs.Last();
                    var    hupai = ReturnHByType.CreateBuilder().SetFWZ(user.ZS_Fw).SetMJ(MaJiang.CreateBuilder().SetPaiHS(humj.PaiHs).SetPaiID(humj.PaiId)).SetType(1);
                    byte[] data  = hupai.Build().ToByteArray();
                    if (listuser.Any(w => w.Is_tiant))
                    {
                        RoomMsgWirte msgri = new RoomMsgWirte()
                        {
                            openid      = user.Openid,
                            xiaoxihao   = 5015,
                            ArrList     = data,
                            roomid      = user.RoomID
                            , operating = "30080"
                        };
                        Gongyong.roommsg.Add(msgri);
                    }
                    else
                    {
                        var userSend = Gongyong.userlist.Find(w => w.openid.Equals(user.Openid));
                        userSend.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, data.Length, requestInfo.MessageNum, data)));
                    }
                    // userSendJ.session.TrySend(new ArraySegment<byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5015, data.Length, requestInfo.MessageNum, data)));
                }
                Gongyong.room_JX.Remove(Gongyong.room_JX.Find(w => w.room_id == getdata.RoomID));
            }
        }
예제 #4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="requestInfo">请求信息</param>
        /// <param name="sendmj">返回开始游戏集合</param>
        /// <param name="ReturnGangMSG">返回杠牌集合信息</param>
        /// <param name="Ruturnjsmj">返回打出叫牌的集合</param>
        /// <param name="session">ss请求</param>
        /// <param name="roomID">房间ID</param>
        /// <param name="mj">当前玩家</param>
        /// <param name="number">请求次数</param>
        /// <param name="openid"></param>
        public void GetMyCards(ProtobufRequestInfo requestInfo, ReturnStartGame.Builder sendmj, ReturnGang.Builder ReturnGangMSG,
                               List <model.ServerMaJiang> Ruturnjsmj, GameSession session, int roomID, mjuser mj, string openid, ref int number)
        {
            ReturnGangMSG = ReturnGang.CreateBuilder();
            Ruturnjsmj    = new List <model.ServerMaJiang>();
            ///房间牌堆
            List <model.ServerMaJiang> listmj = new List <model.ServerMaJiang>();
            CreateMj C = new CreateMj();

            mj.MopaiNumber = 0;

            ///房间牌堆赋值
            Room    R   = new Room();
            Room_JX rjx = new Room_JX();

            rjx = Gongyong.room_JX.Find(u => u.room_id == roomID);
            if (rjx != null)
            {
                rjx.room_peo = 0;
            }

            R = Gongyong.roomlist.Find(u => u.RoomID == roomID);
            R.MPS++;

            if (Gongyong.roomlist.Find(u => u.RoomID == roomID).RoomPai.Count == 0)
            {
                listmj = C.CreateMJ(R.IsYuanQue);
            }
            else
            {
                listmj = R.RoomPai;
            }
#if DEBUG
            /*    listmj.Insert(0, new ServerMaJiang { PaiHs = 2, PaiId = 201 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 2, PaiId = 202 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 2, PaiId = 203 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 2, PaiId = 204 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 1, PaiId = 205 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 1, PaiId = 206 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 1, PaiId = 207 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 1, PaiId = 208 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 5, PaiId = 209 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 5, PaiId = 210 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 6, PaiId = 211 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 6, PaiId = 212 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 7, PaiId = 213 });
             * listmj.Insert(0, new ServerMaJiang { PaiHs = 7, PaiId = 214 });  */
#endif
            R.startgame = 1;
            CardUser cu = Gongyong.FKUser.Find(u => u.roomid == roomID);
            if (cu == null)
            {
                cu            = new CardUser();
                cu.roomid     = roomID;
                cu.win        = 1;
                cu.dong       = 0;
                cu.xi         = 0;
                cu.nan        = 0;
                cu.bei        = 0;
                cu.jushu      = 0;
                cu.dongM      = 0;
                cu.xiM        = 0;
                cu.nan        = 0;
                cu.beiM       = 0;
                cu.lianzCount = 1;
                Gongyong.FKUser.Add(cu);
            }
            else
            {
                cu.dongM = 0;
                cu.xiM   = 0;

                cu.beiM = 0;
            }

            //  int x = 0;
            int y = 0;

            #region 根据玩家方位判断玩家手牌

            string logs = "";
            for (int i = 0; i < listmj.Count; i++)
            {
                logs += listmj[i].PaiHs + ",";
            }

            session.Logger.Debug("牌堆" + logs);

            //int x = 0;
            //int y = 0;

            if (mj.ZS_Fw == cu.win)
            {
                //  x = 0;
                y = 14;
            }
            else
            {
                // x = 0;
                y = 13;
            }
            #endregion


            ///组装下发数据
            foreach (var item in listmj.Take(y))
            {
                MaJiang fanmj = MaJiang.CreateBuilder().SetPaiHS(item.PaiHs).SetPaiID(item.PaiId).Build();
                mj.majiangs.Add(item);
                int count = mj.majiangs.Count;
                sendmj.AddMj(fanmj);
            }

            // number += y;
            listmj.RemoveRange(0, y);
            R.RoomPai = listmj;
            mj.majiangs.Sort((a, b) => - b.PaiHs.CompareTo(a.PaiHs));
            Gongyong.mulist.Add(mj);
            Ting t = new Ting();
            List <model.ServerMaJiang> listT = new List <model.ServerMaJiang>();
            listT.AddRange(mj.majiangs.ToArray());

            UserInfo userSendJ = Gongyong.userlist.Find(u => u.openid == openid);
            int      PaiHS     = 0;
            if (R.room_peo == 4 || R.IsYuanQue)
            {
                if (cu.win == mj.ZS_Fw)
                {
                    foreach (var item in listT)
                    {
                        List <model.ServerMaJiang> listchuan = listT.FindAll(u => u.PaiHs == item.PaiHs);
                        if (listchuan.Count == 4)
                        {
                            if (PaiHS != item.PaiHs)
                            {
                                var PGH = ReturnAll.CreateBuilder();
                                var mjG = MaJiang.CreateBuilder();
                                mjG.SetPaiHS(item.PaiHs);
                                mjG.SetPaiID(item.PaiId);

                                ReturnGangMSG.AddGang(GangMSG.CreateBuilder().SetFw(cu.win).SetMj(mjG).SetType(3));
                            }
                            PaiHS = item.PaiHs;
                        }
                    }


                    if (ReturnGangMSG.GangCount > 0)
                    {
                        byte[] bytegang = ReturnGangMSG.Build().ToByteArray();
                        userSendJ.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5022, bytegang.Length, requestInfo.MessageNum, bytegang)));
                    }
                }
            }
            var ttAthState = ReturnTTATH.CreateBuilder();

            if (cu.win == mj.ZS_Fw)
            {
                if (t.GetTing(listT) == "H")
                {
                    if (R.room_peo < 4)
                    {
                        switch (mj.QYM)
                        {
                        case 1:
                            if (mj.majiangs.FindAll(u => u.PaiHs < 10).Count <= 0)
                            {
                                // mj.Is_tiantX = -1;
                                ttAthState.SetState(214);
                                mj.Is_tianHu = true;
                            }
                            break;

                        case 2:
                            if (mj.majiangs.FindAll(u => u.PaiHs > 10 && u.PaiHs < 20).Count <= 0)
                            {
                                // mj.Is_tiantX = -1;
                                ttAthState.SetState(214);
                                mj.Is_tianHu = true;
                            }
                            break;

                        case 3:
                            if (mj.majiangs.FindAll(u => u.PaiHs > 20).Count <= 0)
                            {
                                //mj.Is_tiantX = -1;
                                ttAthState.SetState(214);
                                mj.Is_tianHu = true;
                            }
                            break;

                        default:
                            break;
                        }
                    }
                    else
                    {
                        ttAthState.SetState(214);
                        // mj.Is_tiantX = -1;
                        mj.Is_tianHu = true;
                    }
                }
                else
                {
                    if (R.room_peo < 4)
                    {
                        switch (mj.QYM)
                        {
                        case 1:
                            if (mj.majiangs.FindAll(u => u.PaiHs < 10).Count <= 0)
                            {
                                ///庄家报听判断
                                List <model.ServerMaJiang> JPMJ = new List <model.ServerMaJiang>();
                                JPMJ.AddRange(mj.majiangs.ToArray());

                                Ruturnjsmj = t.ReturnJMJ(JPMJ);
                            }

                            break;

                        case 2:
                            if (mj.majiangs.FindAll(u => u.PaiHs > 10 && u.PaiHs < 20).Count <= 0)
                            {
                                ///庄家报听判断
                                List <model.ServerMaJiang> JPMJ = new List <model.ServerMaJiang>();
                                JPMJ.AddRange(mj.majiangs.ToArray());
                                Ruturnjsmj = t.ReturnJMJ(JPMJ);
                            }
                            break;

                        case 3:
                            if (mj.majiangs.FindAll(u => u.PaiHs > 20).Count <= 0)
                            {
                                ///庄家报听判断
                                List <model.ServerMaJiang> JPMJ = new List <model.ServerMaJiang>();
                                JPMJ.AddRange(mj.majiangs.ToArray());
                                Ruturnjsmj = t.ReturnJMJ(JPMJ);
                            }
                            break;

                        default:
                            break;
                        }
                    }
                    else
                    {
                        ///庄家报听判断
                        List <model.ServerMaJiang> JPMJ = new List <model.ServerMaJiang>();
                        JPMJ.AddRange(mj.majiangs.ToArray());
                        Ruturnjsmj = t.ReturnJMJ(JPMJ);
                    }
                }
            }
            else
            {    ///判断天听
                if (t.GetTing(listT) != "MJ")
                {
                    if (R.room_peo < 4)
                    {
                        switch (mj.QYM)
                        {
                        case 1:
                            if (mj.majiangs.FindAll(u => u.PaiHs < 10).Count <= 0)
                            {
                                ttAthState.SetState(213);

                                mj.Is_tiantX = -1;
                                mj.Is_tiant  = true;
                            }
                            break;

                        case 2:
                            if (mj.majiangs.FindAll(u => u.PaiHs > 10 && u.PaiHs < 20).Count <= 0)
                            {
                                ttAthState.SetState(213);


                                mj.Is_tiantX = -1;
                                mj.Is_tiant  = true;
                            }
                            break;

                        case 3:
                            if (mj.majiangs.FindAll(u => u.PaiHs > 20).Count <= 0)
                            {
                                ttAthState.SetState(213);

                                mj.Is_tiantX = -1;
                                mj.Is_tiant  = true;
                            }
                            break;

                        default:
                            break;
                        }
                    }
                    else
                    {
                        ttAthState.SetState(213);

                        mj.Is_tiantX = -1;
                        mj.Is_tiant  = true;
                    }
                }
            }

            if (Ruturnjsmj.Count > 0)
            {
                var returntp = ReturnTP.CreateBuilder();
                var tmj      = MaJiang.CreateBuilder();
                foreach (var mjItem in Ruturnjsmj)
                {
                    tmj.SetPaiHS(mjItem.PaiHs);
                    tmj.SetPaiID(mjItem.PaiId);
                    returntp.AddMj(tmj);
                }
                byte[] tmjsr = returntp.Build().ToByteArray();
                userSendJ.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2009, tmjsr.Length, requestInfo.MessageNum, tmjsr)));
            }
            sendmj.SetChuuser(cu.win);
            sendmj.SetGamenumber(number);

            //牌局回放 发牌
            R.gameOperationProcess.AddGameOperationInfo(GameOperationInfo.CreateBuilder()
                                                        .SetOperationFW(mj.ZS_Fw)
                                                        .AddRangeMJ(sendmj.MjList)
                                                        .SetSerialNumber(R.gameOperationProcess.GameOperationInfoCount)
                                                        .SetOperationType(0)
                                                        .SetChuUser(cu.win)
                                                        );
            byte[] sendbyte = sendmj.Build().ToByteArray();
            userSendJ.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2006, sendbyte.Length, requestInfo.MessageNum, sendbyte)));

            if (ttAthState.HasState)
            {
                byte[] sendbytes = ttAthState.Build().ToByteArray();
                userSendJ.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 2010, sendbytes.Length, requestInfo.MessageNum, sendbytes)));
            }
            ///判断房间人数满足 并且没有天听用户才发生活跃用户
            if (R.MPS == R.room_peo)
            {
                List <mjuser> listmjuserstart = Gongyong.mulist.FindAll(u => u.RoomID == mj.RoomID);
                var           userbool        = Gongyong.mulist.FindAll(u => u.RoomID == R.RoomID && u.Is_tiant == true);
                if (userbool.Count == 0 && (R.room_peo == 4 || R.IsYuanQue))//当原缺或者四人桌,没有人天听的时候 为庄家挂上倒计时出牌
                {
                    byte[] startHY = ReturnHyUser.CreateBuilder().SetCz("3001").SetFw(cu.win).Build().ToByteArray();
                    R.DQHY = cu.win;
                    R.DQcz = "3001";
                    foreach (var item in listmjuserstart)
                    {
                        UserInfo user = Gongyong.userlist.Find(u => u.openid == item.Openid);
                        user.IsActive = true;
                        user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 7004, startHY.Length, GameInformationBase.BASEAGREEMENTNUMBER + 7093, startHY)));
                    }
                    if (number == 0)
                    {
                        ThreadUtility.StartManagedThread(listmjuserstart.Find(w => w.ZS_Fw == cu.win).Openid, R.RoomID, R.DQcz);
                    }
                }
                else if (userbool.Count > 0)//当有天听时, 为每个天听用户挂上倒计时
                {
                    R.DQHY = 0;
                    R.DQcz = "30071";
                    if (number == 0)
                    {
                        foreach (var item in userbool)
                        {
                            ThreadUtility.StartManagedThread(item.Openid, R.RoomID, R.DQcz);
                        }
                    }
                }
                else//需要选择缺一门时 为每个用户挂上倒计时
                {
                    R.DQHY = 0;
                    R.DQcz = "3002";
                    if (number == 0)
                    {
                        foreach (var item in listmjuserstart)
                        {
                            ThreadUtility.StartManagedThread(item.Openid, R.RoomID, R.DQcz);
                        }
                    }
                }
                foreach (var item in listmjuserstart)
                {
                    UserInfo user         = Gongyong.userlist.Find(u => u.openid == item.Openid);
                    byte[]   returnzhuang = ReturnZhuang.CreateBuilder().SetZhuang(cu.win).SetSeizi(cu.Points).SetZhuangCount(cu.lianzCount).Build().ToByteArray();
                    user.session.TrySend(new ArraySegment <byte>(CreateHead.CreateMessage(GameInformationBase.BASEAGREEMENTNUMBER + 5020, returnzhuang.Length, GameInformationBase.BASEAGREEMENTNUMBER + 7093, returnzhuang)));
                }
                // ThreadUtility.StartManagedThread(R.RoomID.ToString(), R.RoomID);
                StringBuilder mjrz = new StringBuilder();
                //foreach (var item in mj.majiangs)
                //{

                //    mjrz.Append(item.PaiHs + ",");

                //}
                //session.Logger.Debug("方位------" + mj.ZS_Fw + "----" + mjrz);
                number++;
            }
        }