/// <summary>
    /// Load editor icons
    /// </summary>
    void LoadResources()
    {
        var _path = ReturnInstallPath.GetInstallPath("Editor", this); // GetInstallPath();

        guiPresetImage1 = AssetDatabase.LoadAssetAtPath(_path + "Res/guipreset1.png", typeof(Texture2D)) as Texture2D;
        guiPresetImage2 = AssetDatabase.LoadAssetAtPath(_path + "Res/guipreset2.png", typeof(Texture2D)) as Texture2D;
        guiPresetImage3 = AssetDatabase.LoadAssetAtPath(_path + "Res/guipreset3.png", typeof(Texture2D)) as Texture2D;
        guiPresetImage4 = AssetDatabase.LoadAssetAtPath(_path + "Res/guipreset4.png", typeof(Texture2D)) as Texture2D;
        guiPresetImage5 = AssetDatabase.LoadAssetAtPath(_path + "Res/guipreset5.png", typeof(Texture2D)) as Texture2D;

        iconDuplicate    = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_duplicate.png", typeof(Texture2D)) as Texture2D;
        iconUndockWindow = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_undock.png", typeof(Texture2D)) as Texture2D;
    }
예제 #2
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    void LoadResources()
    {
        var _path = ReturnInstallPath.GetInstallPath("Editor", this); // GetInstallPath();


        iconLayer          = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_layer.png", typeof(Texture2D)) as Texture2D;
        iconFillFloor      = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_fillfloor.png", typeof(Texture2D)) as Texture2D;
        iconFillBlock      = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_fillblock.png", typeof(Texture2D)) as Texture2D;
        iconDuplicate      = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_duplicate.png", typeof(Texture2D)) as Texture2D;
        iconMaskLayerArrow = AssetDatabase.LoadAssetAtPath(_path + "Res/masklayerarrow.png", typeof(Texture2D)) as Texture2D;
        iconUndockWindow   = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_undock.png", typeof(Texture2D)) as Texture2D;
        iconCopyMap        = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_copy.png", typeof(Texture2D)) as Texture2D;
        iconPasteMap       = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_paste.png", typeof(Texture2D)) as Texture2D;
        iconOptionMenu     = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_optionMenu.png", typeof(Texture2D)) as Texture2D;
        //iconStore = AssetDatabase.LoadAssetAtPath(_path + "Res/icon_store.png", typeof(Texture2D)) as Texture2D;

        topLogo = AssetDatabase.LoadAssetAtPath(_path + "Res/topLogo.png", typeof(Texture2D)) as Texture2D;
    }
예제 #3
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    /// <summary>
    /// Load editor icons
    /// </summary>
    void LoadResources()
    {
        var _path = ReturnInstallPath.GetInstallPath("Editor", this); // GetInstallPath();

        iconMaskLayerArrow = AssetDatabase.LoadAssetAtPath(_path + "Res/masklayerarrow.png", typeof(Texture2D)) as Texture2D;
    }