private void Awake() { retireParent = GameObject.Find("Retire"); retireCheck = retireParent.transform.Find("RetireCheck").gameObject; retireYes = retireCheck.transform.Find("RetireCheck_yes").gameObject; retireOn = retireYes.GetComponent <RetireOn>(); retireText = retireCheck.GetComponentInChildren <Text>(); retireText.text = "정말 소중한 동료를 다 쓰고 버리시겠습니까?\n" + "행동력 소모 : " + staminaUse_Retire; }
private void Awake() { instance = this; }