public void TestRetryFromResults() { Player player = null; ResultsScreen results = null; WorkingBeatmap beatmap() => Game.Beatmap.Value; PushAndConfirm(() => new TestSongSelect()); AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait()); AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() }); AddStep("press enter", () => InputManager.Key(Key.Enter)); AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); AddStep("seek to end", () => player.ChildrenOfType <GameplayClockContainer>().First().Seek(beatmap().Track.Length)); AddUntilStep("wait for pass", () => (results = Game.ScreenStack.CurrentScreen as ResultsScreen) != null && results.IsLoaded); AddStep("attempt to retry", () => results.ChildrenOfType <HotkeyRetryOverlay>().First().Action()); AddUntilStep("wait for player", () => Game.ScreenStack.CurrentScreen != player && Game.ScreenStack.CurrentScreen is Player); }