public void Handle(Serie4Registered e, string aggregateId) { string id = ResultSeries4ReadModel.IdFromBitsMatchId(e.BitsMatchId, e.RosterId); ResultSeries4ReadModel results = DocumentSession.Load <ResultSeries4ReadModel>(id); MatchSerie4 matchSerie = e.MatchSerie; string[] playerIds = new[] { matchSerie.Game1.Player, matchSerie.Game2.Player, matchSerie.Game3.Player, matchSerie.Game4.Player }; Dictionary <string, Player> players = DocumentSession.Load <Player>(playerIds).ToDictionary(x => x.Id); ResultSeries4ReadModel.Game game1 = CreateGame(players, matchSerie.Game1); ResultSeries4ReadModel.Game game2 = CreateGame(players, matchSerie.Game2); ResultSeries4ReadModel.Game game3 = CreateGame(players, matchSerie.Game3); ResultSeries4ReadModel.Game game4 = CreateGame(players, matchSerie.Game4); results.Series.Add(new ResultSeries4ReadModel.Serie { Games = new List <ResultSeries4ReadModel.Game> { game1, game2, game3, game4 } }); }
public MatchSerie4[] CreateMatchSeries() { List <MatchSerie4> matchSeries = new(); ResultSeries4ReadModel.Serie[] series = new[] { Series.ElementAtOrDefault(0), Series.ElementAtOrDefault(1), Series.ElementAtOrDefault(2), Series.ElementAtOrDefault(3) }; int serieNumber = 1; foreach (ResultSeries4ReadModel.Serie serie in series.Where(x => x != null)) { List <MatchGame4> games = new(); for (int i = 0; i < 4; i++) { ResultSeries4ReadModel.Game game = serie.Games[i]; MatchGame4 matchGame = new(game.Player, game.Score, game.Pins); games.Add(matchGame); } matchSeries.Add(new MatchSerie4(serieNumber++, games)); } return(matchSeries.ToArray()); }
private static void VerifyGame(ResultSeries4ReadModel.Game game, Tuple <int, string, int> expected) { Assert.That(expected.Item1, Is.EqualTo(game.Score)); Assert.That(expected.Item2, Is.EqualTo(game.Player)); Assert.That(expected.Item3, Is.EqualTo(game.Pins)); }