public void UnTriggerNextObject() { GameObject o = toUnTrigger.Pop(); RestoringObject ro = o.GetComponent <RestoringObject>(); ro.UnTriggerObject(); ro.Key.SetActive(false); runtimeKeyData.Add(ro.currKeyData); toTrigger.AddFirst(o); }
void SetKey(RestoringObject ro) { ro.Key.SetActive(true); int i = Random.Range(0, runtimeKeyData.Count); ro.buttonPress = runtimeKeyData[i].code; ro.Key.GetComponent <SpriteRenderer>().sprite = runtimeKeyData[i].sprite; ro.Key.GetComponent <Animator>().runtimeAnimatorController = runtimeKeyData[i].anim; ro.currKeyData = runtimeKeyData[i]; runtimeKeyData.Remove(runtimeKeyData[i]); }
/* * public void TriggerRandomRestorableObject(){ //triggers a random object that can restore screen space * int i = Random.Range(0, restoringObjects.Count); * restoringObjects[i].GetComponent<RestoringObject>().TriggerObject(); * } * * public void TriggerRestorableObject(int index) * { * restoringObjects[index].GetComponent<RestoringObject>().TriggerObject(); * } */ public void TriggerNextObject() { if (toTrigger.Count == 0) { Debug.Log("tried to trigger when no objects are left"); return; } GameObject o = toTrigger.First.Value; toTrigger.RemoveFirst(); RestoringObject ro = o.GetComponent <RestoringObject>(); ro.TriggerObject(); ro.PlayTriggerSFX(); SetKey(ro); toUnTrigger.Push(o); Debug.Log("triggered with " + o.GetComponent <RestoringObject>().buttonPress); }