private void getAvailableGames() { if (_restFacilitator == null) _restFacilitator = new RestfulSilverlight.RestFacilitator(); if (_restService == null) _restService = new RestfulSilverlight.RestService(_restFacilitator, BASE_URI); if (_restAsyncDelegation == null) _restAsyncDelegation = new RestfulSilverlight.AsyncDelegation(_restService); _restAsyncDelegation.Get<List<Entities.Game>>("list", new { cache = Guid.NewGuid() }) .WhenFinished( result => { var yourgames = (from g in result select g).Distinct(); lbYourGames.ItemsSource = yourgames; }); // execute the async request _restAsyncDelegation.Go(); // create the delay object if it hasn't been created if (_restDelayExec == null) _restDelayExec = new RestfulSilverlight.DelayExecution(); // reset the delay timer _restDelayExec.SetTimeout(5000, new Action(getAvailableGames)); }
private void InitializeRestful() { if (_restFacilitator == null) _restFacilitator = new RestfulSilverlight.RestFacilitator(); if (_restService == null) _restService = new RestfulSilverlight.RestService(_restFacilitator, MainPage.BASE_URI); if (_restAsyncDelegation == null) _restAsyncDelegation = new RestfulSilverlight.AsyncDelegation(_restService); getGameUpdate(); }