public void MakeRoom() { CurrentGame.Instance.HostingLoginToken = Rest.DeviceLogin(CurrentGame.Instance.LocalPlayer.clientID); Debug.Log("hostinglogintoken: " + CurrentGame.Instance.HostingLoginToken); Debug.Log("roomname: " + _mRoomNameInp.text); Debug.Log("password: "******"Players: " + (int)_mRoomAmountOfPlayersSli.value); //int players = (int) _mRoomAmountOfPlayersSli.value; int players = MAX_NUMBER_PLAYERS; var gameId = Rest.NewGame(new GameResource(CurrentGame.Instance.HostingLoginToken, _mRoomNameInp.text, TeamData.GetMaxTeams(players), TeamData.GetMaxPlayersPerTeam(players), _mRoomPasswordInp.text)); CurrentGame.Instance.HostedGameId = gameId; int minutes = 0; minutes = (int)GameDurationDropdown.m_Durations[_mRoomGameDurationDro.value].TotalMinutes; Rest.ChangeDuration(gameId, CurrentGame.Instance.HostingLoginToken, minutes); Debug.Log("gameid: " + gameId); EnableDisableMenu(false, "room"); NetworkManager.Singleton.RoomManager.EnableDisableMenu(true, "room"); NetworkManager.Singleton.LobbyManager.RegisterToGame(gameId, _mRoomPasswordInp.text); }