public override void Init(ETileObjectType type, int x, int y, string[] args) { base.Init(type, x, y, args); EFacingDirection wallOrientation = (EFacingDirection)Enum.Parse(typeof(EFacingDirection), (String)args.GetValue(0), true); GetComponent <SpriteRenderer> ().sprite = RessourceManager.LoadSprite(args[1], 0); transform.rotation = Quaternion.Euler(new Vector3(0, 0, PlayerController.ms_FacingAngles[wallOrientation])); }
public override void Init(ETileObjectType type, int x, int y, string[] args) { base.Init(type, x, y, args); m_Number = Int32.Parse((String)args.GetValue(0)); GameObject numberObject = GameObject.Instantiate(RessourceManager.LoadPrefab("number")); numberObject.transform.SetParent(transform, false); numberObject.GetComponent <SpriteRenderer> ().sprite = RessourceManager.LoadSprite("number-" + (m_Number + 1), 0); GoalManagerProxy.Get().RegisterBin(this); }
IEnumerator Init(List <ECharacterClass> enemies) { yield return(null); m_CurrentIndex = 0; m_ShoudDoEnemyTurn = false; m_IsEnemyTurn = false; m_IsApplyingAction = false; m_Team = new List <Character> (); m_Healths = new Dictionary <Character, Image> (); m_Animators = new Dictionary <Character, Animator> (); int index = 0; foreach (CharacterModel model in TeamManagerProxy.Get().GetSortedTeam()) { m_Team.Add(new Character(model)); m_PlayerThumbnails[index].gameObject.SetActive(true); m_PlayerThumbnails[index].sprite = RessourceManager.LoadSprite("Models/" + model.GetClass().ToString(), 0); m_Animators.Add(m_Team[index], m_PlayerThumbnails[index].GetComponent <Animator>()); m_Healths.Add(m_Team[index], m_PlayerThumbnails[index].transform.Find("Health").GetComponent <Image> ()); index++; } for (int i = index; i < m_PlayerThumbnails.Count; ++i) { m_PlayerThumbnails[i].gameObject.SetActive(false); } m_CurrentPlayer = m_Team[0]; ActivateButtons(true); m_Enemies = new List <Character> (); index = 0; foreach (ECharacterClass characterClass in enemies) { m_Enemies.Add(new Character(new CharacterModel("Enemy", characterClass))); m_EnemiesThumbnails[index].gameObject.SetActive(true); m_EnemiesThumbnails[index].sprite = RessourceManager.LoadSprite("Models/" + characterClass.ToString(), 0); m_Animators.Add(m_Enemies[index], m_EnemiesThumbnails[index].GetComponent <Animator> ()); m_Healths.Add(m_Enemies[index], m_EnemiesThumbnails[index].transform.Find("Health").GetComponent <Image> ()); index++; } for (int i = index; i < m_EnemiesThumbnails.Count; ++i) { m_EnemiesThumbnails[i].gameObject.SetActive(false); } BattleManagerProxy.Get().Init(m_Team, m_Enemies); m_IsInBattle = true; UpdateUI(); }
private void UpdateUI() { m_Models = new List <CharacterModel> (); int index = 0; foreach (CharacterModel model in TeamManagerProxy.Get().GetSortedTeam()) { m_Models.Add(model); m_Players[index].SetActive(true); m_Players[index].GetComponentInChildren <Image>().sprite = RessourceManager.LoadSprite("Models/" + model.GetClass().ToString(), 0); index++; } for (int i = index; i < m_Players.Count; ++i) { m_Players[i].SetActive(false); } }
public void DisplayNextSentence() { if (m_Sentences.Count == 0) { EndDialogue(); return; } StopAllCoroutines(); Dialogue.ITextInterface sentence = m_Sentences.Dequeue(); string speakerName = sentence.GetName(); if (speakerName == "Choice") { m_IsWaitingChoice = true; m_DialogeText.text = ""; Dialogue.Choice choice = (Dialogue.Choice)sentence; Assert.IsTrue(choice.m_Choices.Count <= m_ChoicesButton.Count); for (int i = 0; i < choice.m_Choices.Count; ++i) { KeyValuePair <string, string> pair = choice.m_Choices[i]; Button button = m_ChoicesButton[i]; button.gameObject.SetActive(true); button.GetComponentInChildren <Text> ().text = pair.Key; button.onClick.AddListener(delegate { m_IsWaitingChoice = false; Dialogue d = FindSubdialogue(pair.Value); if (d != null) { StartDialogue(d); } }); } } else { if (m_NameText.text != speakerName) { m_NameText.text = speakerName; m_Thumbnail.sprite = RessourceManager.LoadSprite("Models/" + m_SpeakerClass[speakerName].ToString(), 0); } StartCoroutine(TypeSentence(sentence.GetText())); } }
public void DisplayNextSentence() { if (m_Sentences.Count == 0) { EndDialogue(); return; } StopAllCoroutines(); Dialogue.Sentence sentence = m_Sentences.Dequeue(); string speakerName = sentence.m_Name; if (m_NameText.text != speakerName) { m_NameText.text = speakerName; m_Thumbnail.sprite = RessourceManager.LoadSprite(speakerName, 0); } StartCoroutine(TypeSentence(sentence.m_Sentence)); }