void Awake() { _ressourceManagement = FindObjectOfType <RessourceManagement>(); _attachedScraps = new List <GameObject>(); InstanstiateScrapsOnSelf(); //Physics.IgnoreLayerCollision(8, 9); }
void Awake() { _ressourceManagement = FindObjectOfType <RessourceManagement>(); _droprate = _ressourceManagement.TowerScrapDropProbabilityInPercent; _neededScraps[(int)ScrapType.MELEE] = NeedsMeeleScraps; _neededScraps[(int)ScrapType.WATERTOWERSCRAP] = NeedsBottleScraps; _neededScraps[(int)ScrapType.TIDEPOD] = NeedsGrenadeScraps; _neededScraps[(int)ScrapType.PUSTEFIX] = NeedsPustefixScraps; }
void Awake() { _scrapInventory = gameObject.GetComponent <PlayerScrapInventory>(); _ressourceManagement = FindObjectOfType <RessourceManagement>(); _sounds = GetComponent <PlayerSounds>(); }
private void Awake() { _ressourceManagement = FindObjectOfType <RessourceManagement>(); _playerInventory = FindObjectOfType <PlayerScrapInventory>(); _uibuttons = new List <GameObject>(); }