void Awake()
 {
     _ressourceManagement = FindObjectOfType <RessourceManagement>();
     _attachedScraps      = new List <GameObject>();
     InstanstiateScrapsOnSelf();
     //Physics.IgnoreLayerCollision(8, 9);
 }
예제 #2
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 void Awake()
 {
     _ressourceManagement = FindObjectOfType <RessourceManagement>();
     _droprate            = _ressourceManagement.TowerScrapDropProbabilityInPercent;
     _neededScraps[(int)ScrapType.MELEE]           = NeedsMeeleScraps;
     _neededScraps[(int)ScrapType.WATERTOWERSCRAP] = NeedsBottleScraps;
     _neededScraps[(int)ScrapType.TIDEPOD]         = NeedsGrenadeScraps;
     _neededScraps[(int)ScrapType.PUSTEFIX]        = NeedsPustefixScraps;
 }
 void Awake()
 {
     _scrapInventory      = gameObject.GetComponent <PlayerScrapInventory>();
     _ressourceManagement = FindObjectOfType <RessourceManagement>();
     _sounds = GetComponent <PlayerSounds>();
 }
예제 #4
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 private void Awake()
 {
     _ressourceManagement = FindObjectOfType <RessourceManagement>();
     _playerInventory     = FindObjectOfType <PlayerScrapInventory>();
     _uibuttons           = new List <GameObject>();
 }