예제 #1
0
    public static NetworkResponse Parse(MemoryStream dataStream)
    {
        ResponseZoneList response = new ResponseZoneList();

        response.status = DataReader.ReadShort(dataStream);

        Dictionary <int, Player> players = new Dictionary <int, Player>();
        List <Zone> zones = new List <Zone>();

        if (response.status == 0)
        {
            short size = DataReader.ReadShort(dataStream);
            for (int i = 0; i < size; i++)
            {
                int player_id = DataReader.ReadInt(dataStream);

                Player player = new Player(player_id);
                player.name = DataReader.ReadString(dataStream);

                string[] rgb = DataReader.ReadString(dataStream).Split(',');
                player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

                players.Add(player_id, player);
            }
            response.players = players;

            response.height = DataReader.ReadShort(dataStream);
            response.width  = DataReader.ReadShort(dataStream);

            string zone_str = DataReader.ReadString(dataStream);
            foreach (string item in zone_str.Split(';'))
            {
                if (item == "")
                {
                    continue;
                }

                string[] temp = item.Split(',');

                Zone zone = new Zone(int.Parse(temp[0]));
                zone.row          = short.Parse(temp[1]);
                zone.column       = short.Parse(temp[2]);
                zone.terrain_type = short.Parse(temp[3]);
                zone.v_capacity   = int.Parse(temp[4]);
                zone.player_id    = int.Parse(temp[5]);

                zones.Add(zone);
            }
            response.zones = zones;
        }

        return(response);
    }
    public static NetworkResponse Parse(MemoryStream dataStream)
    {
        ResponseZoneList response = new ResponseZoneList();
        response.status = DataReader.ReadShort(dataStream);

        Dictionary<int, Player> players = new Dictionary<int, Player>();
        List<Zone> zones = new List<Zone>();

        if (response.status == 0) {
            short size = DataReader.ReadShort(dataStream);
            for (int i = 0; i < size; i++) {
                int player_id = DataReader.ReadInt(dataStream);

                Player player = new Player(player_id);
                player.name = DataReader.ReadString(dataStream);

                string[] rgb = DataReader.ReadString(dataStream).Split(',');
                player.color = new Color32(byte.Parse(rgb[0]), byte.Parse(rgb[1]), byte.Parse(rgb[2]), 255);

                players.Add(player_id, player);
            }
            response.players = players;

            response.height = DataReader.ReadShort(dataStream);
            response.width = DataReader.ReadShort(dataStream);

            string zone_str = DataReader.ReadString(dataStream);
            foreach (string item in zone_str.Split(';')) {
                if (item == "") {
                    continue;
                }

                string[] temp = item.Split(',');

                Zone zone = new Zone(int.Parse(temp[0]));
                zone.row = short.Parse(temp[1]);
                zone.column = short.Parse(temp[2]);
                zone.terrain_type = short.Parse(temp[3]);
                zone.v_capacity = int.Parse(temp[4]);
                zone.player_id = int.Parse(temp[5]);

                zones.Add(zone);
            }
            response.zones = zones;
        }

        return response;
    }
예제 #3
0
    public void ProcessZoneList(NetworkResponse response)
    {
        ResponseZoneList args = response as ResponseZoneList;

        if (args.status == 0)
        {
            playerList = args.players;

            height = args.height;
            width  = args.width;

            Generate(args.height, args.width, args.zones);

            Game.StartEnterTransition();

            Camera.main.GetComponent <MapCamera>().Setup();
            Camera.main.GetComponent <MapCamera>().Center(GameState.player.GetID());
        }
    }