public void ResponseShowRoom(ResponseShowRoom response) { // 情報保持 UserInfo.game_id = response.game_id; if (response.status == "playing" && !m_flgMatched) { GetGameInfo(); } }
// roominfo res public void ResponseShowRoom(ResponseShowRoom response) { PlayerSession.game_id = response.game_id; is_matching = response.status == "waiting"; return; }