protected override byte[] BuildResponsePack() { responsePack = new Response10000Pack(); responsePack.UserID = UserID; responsePack.UserName = UserName; return(ProtoBufUtils.Serialize(responsePack)); }
protected override void DecodePackage(NetReader reader) { requestPack = ProtoBufUtils.Deserialize <Response10000Pack>(reader.Buffer); UnityEngine.Debug.Log(string.Format("ok, userid:{0}", requestPack.UserID)); }