private void CmdDie(HitInfo hitInfo) { if (dead) { Debug.LogWarning($"Trying to kill player that is already dead ({GameManager.GetPlayer(hitInfo.hitId)})"); return; } if (!hitInfo.Suicide) { GameManager.GetPlayer(hitInfo.shooterId).kills++; } dead = true; deaths++; RespawnManager.QueueRespawn(netId); RpcDie(hitInfo); }