public Creature(StrategyManager strategyManager) { ResoursesStorage = new ResoursesStorage(50, 0); CreatureState = CreatureState.Idle; _aStar = new AStar(strategyManager, this); _strategyManager = strategyManager; AnimationState = CreatureAnimationState.MoveRight; }
public Castle(Point cell) : base(cell) { Sprite = SpriteType.Castle; ResoursesStorage = new ResoursesStorage(5000, 0); }