public void BuildHouse() { if (script.resourceAvailable >= costOfHouse) { script.resourceAvailable = script.resourceAvailable - costOfHouse; script.numberOfHouses++; script.maxPopulation = script.numberOfHouses * 4; script.UpdateGUI(); UpdateGUI(); AudioClips[0].Play(); AudioClips[1].Play(); GameObject building = Instantiate(house, new Vector3(-633.6107f, -321.2444f, -10f), Quaternion.Euler(0, 0, Random.Range(0, 360))); building.transform.SetParent(toBuildIn, false); } }
public void BuildItem() { if (script.resourceAvailable >= costOfItem) { if (item == "Mines") { script.numberOfMines++; } else if (item == "Farms") { script.numberOfFarms++; } else { script.numberOfGas++; } AudioClips[0].Play(); PlaceItem(); script.resourceAvailable = script.resourceAvailable - costOfItem; script.UpdateGUI(); UpdateGUI(); } }