void FixedUpdate() { if(resourceScript == null) { resourceScript = Camera.main.gameObject.GetComponent<ResourcesControl>(); } progressRate = tier; if(progress < 50) { progress += progressRate; } else if (progress >= 50) { resourceScript.gold++; progress = 0; } }
public ResxPackageWindow(ResourcesControl control) { _control = control; this.Width = 800; this.Height = 600; this.MinWidth = 500; this.MinHeight = 350; this.Content = control; this.UpdateDefaultStyle(); this.Icon = PackageRes.ResxGenIcon.GetImageSource(); this.Title = PackageRes.Title; }
void Start() { constitution = level; agility = level; strength = level; for(int i = 0; i < level - 1; i++) { int skill = UnityEngine.Random.Range (1, 5); switch(skill) { case 1: constitution ++; break; case 2: agility ++; break; case 3: strength ++; break; } } health = 50.0f + constitution * 10; speed = 1.0f + agility * 0.33f; hitDamage = 4.0f + strength; pathfind = GetComponent<AStar2D>(); if(pathfind == null) { Debug.Log ("Pathfind not found!"); } grid = spawnpoint.GetComponent<HumanSpawnPoint>().grid; map = spawnpoint.GetComponent<HumanSpawnPoint>().map; resourcesScript = Camera.main.gameObject.GetComponent<ResourcesControl>(); armyScript = spawnpoint.GetComponent<HumanSpawnPoint>().monsterCore.GetComponent<MonsterCore>().armyScript; pathfind.speed = speed; pathfind.seeker.StartPath(transform.position, spawnpoint.GetComponent<HumanSpawnPoint>().monsterCore.transform.position, pathfind.OnPathComplete); }
void Start() { pathfind = GetComponent<AStar2D>(); if(pathfind == null) { Debug.Log ("Pathfind not found!"); } grid = spawnpoint.GetComponent<HumanSpawnPoint>().grid; map = spawnpoint.GetComponent<HumanSpawnPoint>().map; resourcesScript = Camera.main.gameObject.GetComponent<ResourcesControl>(); pathfind.speed = 1.5f; pathfind.seeker.StartPath(transform.position, spawnpoint.GetComponent<HumanSpawnPoint>().monsterCore.transform.position, pathfind.OnPathComplete); }
void Start() { resourceScript = Camera.main.gameObject.GetComponent<ResourcesControl>(); }
void Start() { UICanvas.SetActive (true); resourceScript = gameObject.GetComponent<ResourcesControl> (); }