void showLimitIncreace(int lastRound, int thisRound) { int roundInd = thisRound - 1; ResourceUI rui = FindObjectOfType <ResourceUI>(); rui.setLimitIncrease(roundInd < maxSpendLimit.Length ? maxSpendLimit[roundInd] : false); rui.setMaxIncrease(roundInd < maxCapacity.Length ? maxCapacity[roundInd] : false); }