예제 #1
0
 /// <summary>
 /// 创建资源
 /// </summary>
 /// <param name="subType">类型</param>
 /// <param name="modelId">模型id</param>
 /// <param name="count">数量</param>
 /// <param name="entityId">实体id</param>
 /// <param name="lastTime">持续时间</param>
 /// <param name="beginTime">开始时间</param>
 /// <param name="endTime">EndTime</param>
 /// <param name="isLock">所否锁定资源</param>
 public GameResourceObject(ResourceTypeSubEnum subType, Int32 modelId, Int64 count, Guid entityId, Int32?lastTime, DateTime?beginTime, DateTime?endTime, Boolean isLock)
 {
     this.ResourceTypeSub = subType;
     this.ModelId         = modelId;
     this.Count           = count;
     this.EntityId        = entityId;
     this.LastTime        = lastTime;
     this.BeginTime       = beginTime;
     this.EndTime         = endTime;
     this.mIsLock         = isLock;
 }
예제 #2
0
        /// <summary>
        /// 获取实现类
        /// </summary>
        /// <param name="type">资源类型</param>
        /// <returns>实现类</returns>
        private static ResourceBase GetResourceImpl(ResourceTypeSubEnum type)
        {
            lock (mClassName)
            {
                if (!mResourceTypeImpl.ContainsKey(type))
                {
                    throw new Exception($"ResourceTypeSub={(Int32)type}的资源未实现");
                }

                return(mResourceTypeImpl[type]);
            }
        }
예제 #3
0
 /// <summary>
 /// 创建资源
 /// </summary>
 /// <param name="subType">类型</param>
 /// <param name="modelId">模型id</param>
 /// <param name="count">数量</param>
 /// <param name="entityId">资源id</param>
 /// <param name="isLock">是否锁定资源</param>
 public GameResourceObject(ResourceTypeSubEnum subType, Int32 modelId, Int64 count, Guid entityId, Boolean isLock)
     : this(subType, modelId, count, entityId, null, null, null, isLock)
 {
 }
예제 #4
0
 /// <summary>
 /// 创建资源
 /// </summary>
 /// <param name="subType">类型</param>
 /// <param name="modelId">模型id</param>
 /// <param name="count">数量</param>
 public GameResourceObject(ResourceTypeSubEnum subType, Int32 modelId, Int64 count, Guid entityId)
     : this(subType, modelId, count, entityId, null, null, null, true)
 {
 }
예제 #5
0
 /// <summary>
 /// 创建资源
 /// </summary>
 /// <param name="subType">类型</param>
 /// <param name="modelId">模型id</param>
 /// <param name="count">数量</param>
 public GameResourceObject(ResourceTypeSubEnum subType, Int32 modelId, Int64 count)
     : this(subType, modelId, count, true)
 {
 }
예제 #6
0
 /// <summary>
 /// 创建资源
 /// </summary>
 /// <param name="subType">类型</param>
 /// <param name="count">数量</param>
 public GameResourceObject(ResourceTypeSubEnum subType, Int64 count)
     : this(subType, 0, count)
 {
 }
예제 #7
0
        /// <summary>
        /// 将ResourceTypeSub转化为ResourceType
        /// </summary>
        /// <param name="resourceTypeSub">ResourceTypeSub</param>
        /// <returns>ResourceType</returns>
        public static ResourceTypeEnum GetResourceType(ResourceTypeSubEnum resourceTypeSub)
        {
            Int32 typeID = ((Int32)resourceTypeSub) / 100;

            return((ResourceTypeEnum)typeID);
        }
예제 #8
0
 /// <summary>
 /// 判断游戏资源模型是否存在
 /// </summary>
 /// <param name="resourceTypeSub">游戏资源子类型</param>
 /// <param name="modelId">资源模型Id</param>
 /// <returns>是否存在</returns>
 public static Boolean IfGameResourceModelExists(ResourceTypeSubEnum resourceTypeSub, Int32 modelId)
 {
     return(GetResourceImpl(resourceTypeSub).IfModelExists(modelId));
 }