// Public: public GameMapBatchLoader(ResourceSystem resourceSystem, MapChunk mapChunk, GameModeChunk gameModeChunk) : base(resourceSystem, true, GetEntriesToLoad(resourceSystem, mapChunk, gameModeChunk)) { this.mapChunk = mapChunk; this.gameModeChunk = gameModeChunk; this.sceneAssetBundle = resourceSystem.GetSceneAssetBundle(mapChunk.SceneBundleName.Name); }