예제 #1
0
        public void Init(MyObjectBuilder_Battery builder, List <MyResourceSinkInfo> additionalSinks = null, List <MyResourceSourceInfo> additionalSources = null)
        {
            var defaultSinkInfo = new MyResourceSinkInfo
            {
                MaxRequiredInput  = MyEnergyConstants.BATTERY_MAX_POWER_INPUT,
                ResourceTypeId    = MyResourceDistributorComponent.ElectricityId,
                RequiredInputFunc = () => (ResourceSource.RemainingCapacity < MyEnergyConstants.BATTERY_MAX_CAPACITY) ? MyEnergyConstants.BATTERY_MAX_POWER_INPUT : 0f,
            };

            if (additionalSinks != null)
            {
                additionalSinks.Insert(0, defaultSinkInfo);
                ResourceSink.Init(m_resourceSinkGroup, additionalSinks);
            }
            else
            {
                ResourceSink.Init(m_resourceSinkGroup, defaultSinkInfo);
            }

            ResourceSink.TemporaryConnectedEntity = m_owner;

            var defaultSourceInfo = new MyResourceSourceInfo
            {
                ResourceTypeId = MyResourceDistributorComponent.ElectricityId,
                DefinedOutput  = MyEnergyConstants.BATTERY_MAX_POWER_OUTPUT, // TODO: Load max output from definitions
                ProductionToCapacityMultiplier = 60 * 60
            };

            if (additionalSources != null)
            {
                additionalSources.Insert(0, defaultSourceInfo);
                ResourceSource.Init(m_resourceSourceGroup, additionalSources);
            }
            else
            {
                ResourceSource.Init(m_resourceSourceGroup, defaultSourceInfo);
            }

            ResourceSource.TemporaryConnectedEntity = m_owner;
            m_lastUpdateTime = MySession.Static.GameplayFrameCounter;

            if (builder == null)
            {
                ResourceSource.SetProductionEnabledByType(MyResourceDistributorComponent.ElectricityId, true);
                ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MyEnergyConstants.BATTERY_MAX_CAPACITY);
                ResourceSink.Update();
                return;
            }

            ResourceSource.SetProductionEnabledByType(MyResourceDistributorComponent.ElectricityId, builder.ProducerEnabled);
            if (MySession.Static.SurvivalMode)
            {
                ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MathHelper.Clamp(builder.CurrentCapacity, 0f, MyEnergyConstants.BATTERY_MAX_CAPACITY));
            }
            else
            {
                ResourceSource.SetRemainingCapacityByType(MyResourceDistributorComponent.ElectricityId, MyEnergyConstants.BATTERY_MAX_CAPACITY);
            }

            ResourceSink.Update();
        }