void InitializeGui() { GuiRenderer = new GwenRenderer(); var textureName = "DefaultSkin.png"; var defaultFont = new Flood.GUI.Font("Vera.ttf", 16); var resMan = FloodEngine.GetEngine().ResourceManager; var options = new ResourceLoadOptions {Name = textureName, AsynchronousLoad = false}; var imageHandle = resMan.LoadResource<Image>(options); if (imageHandle.Id == 0) return; var skin = new TexturedSkin(GuiRenderer, imageHandle, defaultFont); Canvas = new Canvas(skin); var container = new Container(Canvas); var paneGroup = new PaneGroup(container); container.InsertPanel(paneGroup); paneGroup.AddPane(new Pane { Title = "PANE1" }); paneGroup.AddPane(new Pane { Title = "PANE2" }); Input = new GwenInput(FloodEngine.GetEngine().InputManager); Input.Initialize(Canvas); }
public void Reload(ResourceLoadOptions loadOptions) { var allSourceFiles = _sourceFilesProvider.SourceFiles; Load(allSourceFiles); if (loadOptions.HasFlag(ResourceLoadOptions.FindCodeReferences)) { BeginFindCodeReferences(allSourceFiles); } }
public void Init(Renderer renderer, string textureName, Flood.GUI.Font defaultFont) { Renderer = renderer; var resMan = FloodEngine.GetEngine().ResourceManager; var options = new ResourceLoadOptions { Name = textureName, AsynchronousLoad = false }; var imageHandle = resMan.LoadResource <Image>(options); Skin = new TexturedSkin(renderer, imageHandle, defaultFont); Canvas = new Canvas(Skin); Init(); }
void InitializeGui() { GuiRenderer = new GwenRenderer(); var textureName = "DefaultSkin.png"; var defaultFont = new Font("Vera.ttf", 16); var resMan = Engine.GetEngine().ResourceManager; var options = new ResourceLoadOptions {Name = textureName, AsynchronousLoad = false}; var imageHandle = resMan.LoadResource<Image>(options); if (imageHandle.Id == 0) throw new Exception("Could not load GUI texture: " + textureName); Skin = new TexturedSkin(GuiRenderer, imageHandle, defaultFont); Canvas = new Canvas(Skin); Input = new GwenInput(Engine.GetEngine().InputManager); Input.Initialize(Canvas); }
public GUI(string textureName, string defaultFontName, int defaultFontSize) { PlatformManager = new PlatformManager(CreateWxPlatformManager()); Engine = new Engine(PlatformManager); Engine.Init(); // Search for the location of the main assets folder. string assetsPath; if (!SearchForAssetsDirectory(out assetsPath)) throw new Exception("Editor assets were not found"); Archive = new ArchiveVirtual(); Archive.MountDirectories(assetsPath, Allocator.GetHeap()); ResourceManager = Engine.ResourceManager; ResourceManager.Archive = Archive; WindowManager = Engine.WindowManager; MainWindow = CreateWindow(); var context = MainWindow.CreateContext(new RenderContextSettings()); MainView = MainWindow.CreateView(); MainView.ClearColor = Color.Red; MainWindow.MakeCurrent(); context.Init(); RenderDevice = Engine.RenderDevice; RenderDevice.ActiveView = MainView; var options = new ResourceLoadOptions {Name = textureName, AsynchronousLoad = false}; var imageHandle = ResourceManager.LoadResource<Image>(options); if (imageHandle.Id == 0) return; Renderer = new GwenRenderer(); Skin = new TexturedSkin(Renderer, imageHandle, new Flood.GUI.Font(defaultFontName, defaultFontSize)); if (!Directory.Exists(StoredValuesDirectory)) Directory.CreateDirectory(StoredValuesDirectory); }
public override void LoadTexture(Flood.GUI.Texture t) { var options = new ResourceLoadOptions(); options.Name = t.Name; options.AsynchronousLoad = false; uint iHandle = FloodEngine.GetEngine().GetResourceManager().LoadResource(options); if(iHandle == HandleInvalid){ t.RendererData = null; return; } Image img = iHandle.Resolve(); t.Width = (int)img.GetWidth(); t.Height = (int)img.GetHeight(); t.RendererData = iHandle; }