/** 继续使用当前的app版本 */ private void continueCurrentApp(VersionSaveData localVersionData) { //当前版本够 if (localVersionData.resourceVersion >= _versionData.currentResourceVersion) { doVersionNext(true); } else { //读取cdn版本 ResourceInfoControl.loadCDNVersion(_versionData.currentResourceVersion, cdnVersion => { //需要强制资源更新或之前未完全更完 if (localVersionData.resourceVersion < _versionData.leastResourceVersion || !ResourceInfoControl.isVersionDataReady()) { ResourceInfoControl.mergeVersion(cdnVersion); doVersionNext(true); return; } //计算更新量 ResourceInfoControl.countNewVersionSize(cdnVersion, _versionRe); _downloadSize = StringUtils.toMBString(_versionRe.size); //更新资源选择 showAlertInWifi(Alert_GetNewResource, () => { ResourceInfoControl.mergeVersion(cdnVersion); doVersionNext(false); }, versionUpdateOver); }); } }
private void hotfixNext(ClientVersionData vData) { //读取cdn版本 ResourceInfoControl.loadCDNVersion(vData.currentResourceVersion, sData => { //计算更新量 ResourceInfoControl.countNewVersionSize(sData, _versionRe); //只有配置 if (_versionRe.isOnlyConfig) { ResourceInfoControl.mergeVersion(sData); doVersionNext(false, () => { if (GameC.main != null) { //热更配置 GameC.main.reloadConfig(); GameC.main.hotfixOver(); } }); } //返回登录界面开始热更 else { VersionSaveData localVersionData = ResourceInfoControl.getVersion(); _downloadSize = StringUtils.toMBString(_versionRe.size); //需要强制更新 if (localVersionData.resourceVersion < vData.leastResourceVersion) { //更新资源选择,这里是在游戏内,必须弹窗确认 showAlert(Alert_GetNewResourceMust, () => { doHotFix(sData); }, exitGame); } else { //更新资源选择,这里是在游戏内,必须弹窗确认 showAlert(Alert_GetNewResource, () => { doHotFix(sData); }, () => { if (GameC.main != null) { GameC.main.hotfixOver(); } }); } } }); }