public RenderSystem(PresentationParameters parameters) { Adapters = GraphicsAdapter.EnumerateGraphicsAdapter(); Device = new GraphicsDevice(Adapters[0]); SwapChain = new GraphicsSwapChain(parameters, Device); CommandList = new CommandList(Device); Texture = new Texture(Device, SwapChain); Shaders = new Shaders(Device, "Shaders/VertexShader.hlsl", "Shaders/PixelShader.hlsl"); Triangle = new Mesh(); VertexBuffer = new Buffer(Triangle.SizeInBytes, Triangle.Size, Device, ResourceInfo.VertexBuffer()); }