/// <summary> /// 初始化脚本资源的IDMap配置 /// </summary> void InitResourceIDPath() { TextAsset t = null; #if UNITY_EDITOR if (GameUtils.ScriptLoad) { t = UnityEditor.AssetDatabase.LoadAssetAtPath <TextAsset>("assets/abresources/autogenerate/pathidmap.xml"); } else #endif { t = Load <TextAsset>("autogenerate/pathidmap", ""); } if (t != null) { ResourceID.ReMap(t != null ? t.text : null); t = null; } }