/// Initializes the data members.
    public void Initialize()
    {
        if (surfaceMaterialFromGuid == null)
        {
            surfaceMaterialFromGuid = new ResonanceAudioRoomManager.SurfaceMaterialDictionary();
        }

        unityMaterialAcousticMeshDataFromGuid = new Dictionary <string, UnityMaterialAcousticMeshData>();
        terrainAcousticMeshDataFromGuid       = new Dictionary <string, TerrainAcousticMeshData>();
    }