/// Initializes the data members. public void Initialize() { if (surfaceMaterialFromGuid == null) { surfaceMaterialFromGuid = new ResonanceAudioRoomManager.SurfaceMaterialDictionary(); } unityMaterialAcousticMeshDataFromGuid = new Dictionary <string, UnityMaterialAcousticMeshData>(); terrainAcousticMeshDataFromGuid = new Dictionary <string, TerrainAcousticMeshData>(); }