public void Apply() { if (this.customCursorEnabled) { CustomCursor.Activate(); } else { CustomCursor.Deactivate(); } AudioListener.volume = this.volumeGame; Application.runInBackground = this.runInBackground; if (this.screenWidth == 0 || this.screenHeight == 0) { ResolutionUtility.SetNativeResolutionRaw(); } else { ResolutionUtility.SetResolutionRaw(this.screenWidth, this.screenHeight, this.fullscreen); } }
public void Apply() { if (UnityData.IsInMainThread) { if (customCursorEnabled) { CustomCursor.Activate(); } else { CustomCursor.Deactivate(); } AudioListener.volume = volumeGame; Application.runInBackground = runInBackground; if (screenWidth == 0 || screenHeight == 0) { ResolutionUtility.SetNativeResolutionRaw(); } else { ResolutionUtility.SetResolutionRaw(screenWidth, screenHeight, fullscreen); } } }