public GameViewModel() { Game = new Game() { Board = new string[][] { new string[] { "", "", "" }, new string[] { "", "", "" }, new string[] { "", "", "" } } }; ResetGameScore(); NewGame = new NewGameCommand(this); ResetGame = new ResetGameCommand(this); PlayMove = new PlayMoveCommand(this); }
/// <summary> /// The OnGameOfLifePropertyChanged method is called when a property in the GameOfLife model class changes. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnGameOfLifePropertyChanged(object sender, PropertyChangedEventArgs e) { try { StartGameCommand.RaiseCanExecuteChanged(); StopGameCommand.RaiseCanExecuteChanged(); StepGameCommand.RaiseCanExecuteChanged(); ResetGameCommand.RaiseCanExecuteChanged(); ToggleCellStateCommand.RaiseCanExecuteChanged(); } catch (Exception ex) { throw new Exception("ConwaysGameOfLifeViewModel.OnGameOfLifePropertyChanged(object sender, PropertyChangedEventArgs e): " + ex.ToString()); } }
public async Task <IActionResult> ResetGame(ResetGameCommand command) { return(Ok(await _mediator.Send(command))); }
///<summary> /// Initializes new instance of Game class ///</summary> public GameViewModel() { _game = new Game(127, 0, 0, 1, 3000); ResetCommand = new ResetGameCommand(this); RockPaperScissorsCommand = new RockPaperScissorsCommand(this); }
static int Main(string[] args) { var tw = new TextWriterTraceListener(Console.Out); tw.TraceOutputOptions |= TraceOptions.None; Trace.Listeners.Add(tw); Trace.AutoFlush = true; Trace.Indent(); var app = new CommandLineApplication { Name = "TW ING Coding Challenge", Description = "The TeamWildenberg console app for the different assignments in the ING Coding Challenge" }; app.HelpOption("-?|-h|--help"); var versionOption = app.Option("-v|--version", "Check which version we are running", CommandOptionType.NoValue); app.OnExecute(() => { return(0); }); app.Execute(args); if (versionOption.HasValue()) { var assemblyVersion = Assembly.GetEntryAssembly().GetCustomAttribute <AssemblyInformationalVersionAttribute>().InformationalVersion; TraceExtensions.DoMessage($"Version: {assemblyVersion}"); return(0); } else { try { // initialize const int REFRESH_TIME_MS = 500; var gameService = new TwgeService(); var game = new ResetGameCommand(gameService, null); game.Execute(char.MinValue); Console.Clear(); var nextLoopTime = DateTime.UtcNow.AddMilliseconds(REFRESH_TIME_MS); //Game loop do { if (nextLoopTime < DateTime.UtcNow) { gameService.Draw(); nextLoopTime = DateTime.UtcNow.AddMilliseconds(REFRESH_TIME_MS); var commandList = gameService.GetActionCommands(); gameService.DoAction(commandList); } }while (gameService.CanContinue); return(0); } catch (Exception) { TraceExtensions.DoError($"Something fishy happened, exiting."); throw; } } }