IEnumerator ROllTHEMCREDS() { yield return(new WaitForSeconds(55)); reset.ResetGame(); SceneManager.LoadScene("MainMenu"); }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Ground" | other.gameObject.tag == "Enemy") { rigidBody.constraints = RigidbodyConstraints2D.None; } if (other.gameObject.tag == "End") { Reset.ResetGame(); } }