public FormResearchComplete(ResearchCompleteController controller) : this() { this.controller = controller; var context = LocalizationManifest.Get.CurrentLanguage["FormResearchComplete"]; var topic = this.controller.TopicInfo; this.Text = context["FormTitle"].Text(); this.Font = SettingsWinforms.Get.FormFont; this.acceptButton.Text = context["doneButton"].Text(); this.priorityTitle.Text = context["priorityTitle"].Text(); this.topicThumbnail.Image = ImageCache.Get[topic.ImagePath]; this.topicName.Text = topic.Name; this.levelLabel.Text = context["Level"].Text(new TextVar("lvl", topic.NextLevel.ToString()).Get); this.topicDescription.Text = topic.Description; this.updateList(); if (topic.Unlocks.Length > 0) { unlockedList.SelectedIndex = 0; } updateDescription(unlockedList.SelectedItem); }
public void OnResearchComplete(ResearchCompleteController controller) { if (this.InvokeRequired) { this.BeginInvoke(new Action <ResearchCompleteController>(OnResearchComplete), controller); return; } using (var form = new FormResearchComplete(controller)) form.ShowDialog(); }
private void presentBreakthrough() { var playerProc = this.gameObj.Derivates.Players.First(x => x.HasBreakthrough); var controller = new ResearchCompleteController( playerProc.Player, playerProc.NextBreakthrough().Item.Topic, this, gameObj ); if (playerProc.Player.ControlType == PlayerControlType.LocalAI) { playerProc.Player.OffscreenControl.OnResearchComplete(controller); //TODO(v0.8) do in separate thread/task } else { this.stateListener.OnResearchComplete(controller); } }
public void OnResearchComplete(ResearchCompleteController controller) { //no operation }
internal void BreakthroughReviewed(ResearchCompleteController controller) { this.gameObj.Derivates[controller.Owner].BreakthroughReviewed(controller.SelectedPriorities, this.gameObj.States); processingSync.Set(); }
public void OnResearchComplete(ResearchCompleteController controller) { controller.Done(); }