예제 #1
0
    private void SetRequiredTime()
    {
        float  requiredTime       = Requirements.GetTime(SceneManager.GetActiveScene().buildIndex - 1);
        string requiredTimeString = TimeTrialManager.FormatTime(requiredTime);

        _timeTrialRequiredTime.text = "Czas wymagany: " + requiredTimeString;
    }
예제 #2
0
    public void SetRequiredTime()
    {
        float  requiredTime       = Requirements.GetTime(SceneManager.GetActiveScene().buildIndex - 1);
        string requiredTimeString = TimeTrialManager.FormatTime(requiredTime);

        _endScreenTimeRequirement.GetComponent <Text>().text = "Czas wymagany: " + requiredTimeString;
    }
예제 #3
0
    public bool EvaluateResult()
    {
        int currentLevel = SceneManager.GetActiveScene().buildIndex - 1;

        if (_playerTime <= Requirements.GetTime(currentLevel))
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }