public PartyArchetypeRequirement(RequirementTags name, Archetype type)
     : base(name)
 {
     this._archetype = type;
 }
 public TimeOfDayRequirement(RequirementTags name, Day.TimeOfDay tod)
     : base(name)
 {
     this._tod = tod;
 }
 public LastDayRequirement(RequirementTags name, int day)
     : base(name)
 {
     this._day = day;    //needs to check if greater than 0
 }
 protected RequirementBase(RequirementTags name)
 {
     this.Name = name;
 }
 public StorylineRequirement(RequirementTags name, StorySubject story)
     : base(name)
 {
     this._story = story;
 }
 public PartySizeRequirement(RequirementTags name, int size)
     : base(name)
 {
     this._size = size;  //needs to check if greater than 0
 }
 public PlayerStatMinimumRequirement(RequirementTags name, Stats stat, int value)
     : base(name)
 {
     this._stat = stat;
     this._statValue = value;    //needs to check if greater than 0
 }
예제 #8
0
 public PlayerArchetypeRequirement(RequirementTags name, Archetype type) : base(name)
 {
     this._archetype = type;
 }
예제 #9
0
 public PlayerStatMinimumRequirement(RequirementTags name, Stats stat, int value) : base(name)
 {
     this._stat      = stat;
     this._statValue = value;    //needs to check if greater than 0
 }
예제 #10
0
 public PartySizeRequirement(RequirementTags name, int size) : base(name)
 {
     this._size = size;  //needs to check if greater than 0
 }
예제 #11
0
 public LastDayRequirement(RequirementTags name, int day) : base(name)
 {
     this._day = day;    //needs to check if greater than 0
 }
예제 #12
0
 public TimeOfDayRequirement(RequirementTags name, Day.TimeOfDay tod) : base(name)
 {
     this._tod = tod;
 }
예제 #13
0
 public StorylineRequirement(RequirementTags name, StorySubject story) : base(name)
 {
     this._story = story;
 }
예제 #14
0
 protected RequirementBase(RequirementTags name)
 {
     this.Name = name;
 }