예제 #1
0
    IEnumerator DownloadSpriteIEnumerator(string url, string method, RequestSpriteEvent action)
    {
        var request = new UnityWebRequest(url, method);
        var texDl   = new DownloadHandlerTexture(true);

        request.downloadHandler = texDl;
        if (action.downloadProgress != null)
        {
            StartCoroutine(DownloadProgress(request, action.downloadProgress));
        }

        yield return(request.SendWebRequest());

        Dispose(request, () =>
        {
            Texture2D t = texDl.texture;
            action.action(Sprite.Create(t, new Rect(0, 0, t.width, t.height), Vector2.zero, 1f), texDl.data);
        }, action.error, action.error404, action.error500);
    }