public void RequestObject(Simulator simulator, uint localID) { RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket(); request.AgentData.AgentID = Client.Network.AgentID; request.AgentData.SessionID = Client.Network.SessionID; request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[1]; request.ObjectData[0] = new RequestMultipleObjectsPacket.ObjectDataBlock(); request.ObjectData[0].ID = localID; request.ObjectData[0].CacheMissType = 0; Client.Network.SendPacket(request, simulator); }
private void RequestObjects(byte[] objects) { RequestMultipleObjectsPacket packet = new RequestMultipleObjectsPacket(); packet.AgentData.AgentID = frame.AgentID; RequestMultipleObjectsPacket.ObjectDataBlock[] temp = new RequestMultipleObjectsPacket.ObjectDataBlock[4]; for (int i = 0; i < objects.Length; i++) { temp[i] = new RequestMultipleObjectsPacket.ObjectDataBlock(); temp[i].ID = objects[i]; temp[i].CacheMissType = (byte)1; } packet.ObjectData = temp; }
public void RequestObjects(Simulator simulator, List <uint> localIDs) { int i = 0; RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket(); request.AgentData.AgentID = Client.Network.AgentID; request.AgentData.SessionID = Client.Network.SessionID; request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count]; foreach (uint localID in localIDs) { request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock(); request.ObjectData[i].ID = localID; request.ObjectData[i].CacheMissType = 0; i++; } Client.Network.SendPacket(request, simulator); }
/// <summary> /// Request information for multiple objects contained in /// the same simulator /// </summary> /// <param name="simulator">The <see cref="Simulator"/> the objects are located</param> /// <param name="localIDs">An array containing the Local IDs of the objects</param> public void RequestObjects(Simulator simulator, List<uint> localIDs) { RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket(); request.AgentData.AgentID = Client.Self.AgentID; request.AgentData.SessionID = Client.Self.SessionID; request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count]; for (int i = 0; i < localIDs.Count; i++) { request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock(); request.ObjectData[i].ID = localIDs[i]; request.ObjectData[i].CacheMissType = 0; } Client.Network.SendPacket(request, simulator); }
/// <summary> /// Request information for a single object from a <see cref="Simulator"/> /// you are currently connected to /// </summary> /// <param name="simulator">The <see cref="Simulator"/> the object is located</param> /// <param name="localID">The Local ID of the object</param> public void RequestObject(Simulator simulator, uint localID) { RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket(); request.AgentData.AgentID = Client.Self.AgentID; request.AgentData.SessionID = Client.Self.SessionID; request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[1]; request.ObjectData[0] = new RequestMultipleObjectsPacket.ObjectDataBlock(); request.ObjectData[0].ID = localID; request.ObjectData[0].CacheMissType = 0; Client.Network.SendPacket(request, simulator); }
private void RequestObjects(byte[] objects) { RequestMultipleObjectsPacket packet = new RequestMultipleObjectsPacket(); packet.AgentData.AgentID = frame.AgentID; RequestMultipleObjectsPacket.ObjectDataBlock[] temp = new RequestMultipleObjectsPacket.ObjectDataBlock[4]; for (int i = 0; i < objects.Length; i++) { temp[i] = new RequestMultipleObjectsPacket.ObjectDataBlock(); temp[i].ID = objects[i]; temp[i].CacheMissType = (byte)1; } packet.ObjectData = temp; }
/// <summary> /// Request object information for multiple objects all contained in /// the same sim, primarily used for stale or missing cache entries /// </summary> /// <param name="simulator">A reference to the <seealso cref="OpenMetaverse.Simulator"/> object where the objects reside</param> /// <param name="localIDs">An array which contains the IDs of the objects to request</param> public void RequestObjects(Simulator simulator, List<uint> localIDs) { int i = 0; RequestMultipleObjectsPacket request = new RequestMultipleObjectsPacket(); request.AgentData.AgentID = Network.AgentID; request.AgentData.SessionID = Network.SessionID; request.ObjectData = new RequestMultipleObjectsPacket.ObjectDataBlock[localIDs.Count]; foreach (uint localID in localIDs) { request.ObjectData[i] = new RequestMultipleObjectsPacket.ObjectDataBlock(); request.ObjectData[i].ID = localID; request.ObjectData[i].CacheMissType = 0; i++; } Network.SendPacket(request, simulator); }