/// <summary> /// Start a matchmaking request call on the controller /// </summary> internal void StartRequestMatch(Player player, RequestMatchSuccess successCallback, RequestMatchError errorCallback) { //m_RequestMatchOperation = m_Client.RequestMatchAsync(request); m_RequestMatchSuccess = successCallback; m_RequestMatchError = errorCallback; openMatchClient.CreatePlayer(player); }
/// <summary> /// Start a matchmaking request call on the controller /// </summary> internal void StartRequestMatch(MatchmakingRequest request, RequestMatchSuccess successCallback, RequestMatchError errorCallback) { m_RequestMatchOperation = m_Client.RequestMatchAsync(request); m_RequestMatchSuccess = successCallback; m_RequestMatchError = errorCallback; }